#Replacing PGS, Play Review with Essential Kit's features.

1 messages · Page 1 of 1 (latest)

granite vine
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I'm replacing already implemented features in my Android project with 'Game Services' & 'Rate My App' features of Essential Kit.

Previously, I had imported 'Play Games Services / Play Core / Play Common / Play Review packages'.

When replacing those things with Essential Kit's features, should I remove the existing PGS, Play Core, Play Common, Play Review packages? Or should I leave them as is?

granite vine
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Additionally, regarding 'Notification Services', the tutorial says it uses FCM for Android, but there's no mentions to import FCM SDK. In my case, I already imported some Firebase SDKs like Analytics, Auth, Realtime-database, Remote Config, Cloud Messaging.

In this case, if I want to use 'Notification Services', should I remove Firebase Cloud Messaging SDK from my project? or just leave it?

I don't know whether EK v3 imports all those Firebase & Google Play SDKs, or uses EK v3's own native libraries.

I’d appreciate it if you could clarify in advance, as I want to avoid any build conflicts.

granite vine
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@soft obsidian Since you're online and this is a simple fact-checking question. I ping you.

soft obsidian
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Hey! No worries. Please let me go through.

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When replacing those things with Essential Kit's features, should I remove the existing PGS, Play Core, Play Common, Play Review packages? Or should I leave them as is?
You can remove. All our features handles the dependencies automatically. We generate the dependency list based on the feature selection.

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Additionally, regarding 'Notification Services', the tutorial says it uses FCM for Android, but there's no mentions to import FCM SDK. In my case, I already imported some Firebase SDKs like Analytics, Auth, Realtime-database, Remote Config, Cloud Messaging.
Again not required to import FCM unity plugin. We handle it automatically.

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Hope this clarifies!

granite vine