I'm seeing a few ClassNotFoundException crashes in Crashlytics and I'm wondering if they might be related to the Game Services integration from Essential Kit, since that’s the only place I’m using Google Play Games in my project.
Here’s the stack trace:
Fatal Exception: java.lang.Error
FATAL EXCEPTION [GoogleApiHandler] Unity version : 6000.0.48f1 Device model : OnePlus IN2020 Device fingerprint: OnePlus/OnePlus8Pro_IND/OnePlus8Pro:11/RP1A.201005.001/2011010100:user/release-keys CPU supported ABI : [arm64-v8a, armeabi-v7a, armeabi] Build Type : Release Scripting Backend : IL2CPP Libs loaded from : lib/arm64 Strip Engine Code : false
Caused by java.lang.NoClassDefFoundError
Failed resolution of: Landroidx/core/app/PendingIntentCompat;
com.google.android.gms.common.GoogleApiAvailabilityLight.getErrorResolutionPendingIntent (SourceFile:3)
com.google.android.gms.common.GoogleApiAvailabilityLight.getErrorResolutionPendingIntent (SourceFile:1)
com.google.android.gms.common.GoogleApiAvailability.getErrorResolutionPendingIntent (SourceFile:1)
com.google.android.gms.common.GoogleApiAvailability.getErrorResolutionPendingIntent (SourceFile:4)
com.google.android.gms.common.GoogleApiAvailability.zah (Unknown Source:8)
com.google.android.gms.common.api.internal.f.e (Unknown Source:4)
com.google.android.gms.common.api.internal.y.G (Unknown Source:170)
com.google.android.gms.common.api.internal.y.D (Unknown Source:97)
com.google.android.gms.common.api.internal.y.E (Unknown Source:55)
com.google.android.gms.common.api.internal.f.handleMessage (Unknown Source:599)
android.os.Handler.dispatchMessage (Handler.java:102)
android.os.Looper.loop (Looper.java:245)
android.os.HandlerThread.run (HandlerThread.java:67)
Thanks for your help!