#Admob import throught npm

1 messages · Page 1 of 1 (latest)

jovial axle
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May I ask if Essentialkit Ad will modify Admob or the prefab of Unity? When I import Admob through package manager's npm (Admob will be placed in Library \ PackageCache), the banner on Unity is not set according to the position set by DefaultBannerAdOptions, and there is always an error message indicating that I do not have permission to modify BANNER.prefab or 768x1024.prefab

obsidian wind
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Please let me try once via package manager route. IIRC, it shouldn't modify the existing prefabs. I will update you!

jovial axle
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And when I configure Unity Ads, it always show this error message when running on the unity editor

jovial axle
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When I use Unity Editor open with Windows Platform but not iOS or Android, AdMobSetingsSyncer.cs will report an error because the property name is only defined in Android and iOS. But during the development or debugging phase, using the Windows platform would be more convenient. May I ask if it is possible to add # else to support Windows or Mac platforms. @obsidian wind