#Android Install Referrer?
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Attribution is not in current version and also not considered for v3 as there was not much demand.
Any reasons you have for not using existing solutions? It helps us in evaluating the priority.
I'm not sure what you mean by existing solutions. I'm new to this idea that is why I'm asking ๐
I checked that essential kit has deeplinking. Isn't deeplinking able to do that (isn't Android Install Referrer the same)?
There's this asset: https://assetstore.unity.com/packages/tools/integration/deferred-deep-linking-for-android-play-install-referrer-161691 which in the description states "Deferred Deep Linking for Android is a direct implementation of Google Play Install Referrer API"
Well, install referral (aka attribution) is diff from deep linking
Attribution lets you the source of the install (by os internally maintaining sessions to attribute a particular install is from a particular link). Where as deep linking is a simple way to invoke an app directly from an url for smooth user experience.
Plugin supports deeplinking as of now.
Ahh ok I understand! Since attribution won't be considered as there was not much demand I can look into the asset I shared above as an option.
Thank you for explaining! ๐
No problem. Attribution is part of any analytic service you use or ad network. We wanted to add because, it lets you cross check if tge adnetwork properly attributed or not. We think game devs can trust Voxel Busters(us) better than google (admob) ๐
Hahaha of course! It's definitely better to have it trackable in the game which can then send to your own backend to see. At the moment the data is on Google and it's complicated to navigate through
But the team have no plans to add that right?
As of now no. Currently busy with v3 release. May be post v3 release we can plan for it. But its something in our radar.
I'm looking at this author's assets (same author of the link I shared above): https://assetstore.unity.com/publishers/38108
He seems to have attribution only for android. I see he has some solid assets all revolving around deep linking, etc. But there is non on iOS attribution. Do you by any chance know whether this feature is ONLY available for android devices?
Haha I know what you meant by the emoji ๐คฃ
Ios has attribution framework
What actually you want to do with atttibution feat?
Btw did you know that I purchased essential kit looooong ago and during that time there wasn't ads support yet
So I ended up purchasing Gley.
Now I have to use another asset for attribution ๐ญ
Waiting for the time to migrate to essential kit and ditch the other assets lol
So I plan to publish my game on different app stores and see which one gets me more users. Also with this ability, if I get someone to market my game (I'm solo dev btw) I can then track whether that person's marketing is actually worth paying for or whether the users I'm getting is solely from my own marketing. This is what I plan. But honestly, if you know any way better or what game companies do I'd really like to know too
I wonder why the author doesn't have any asset for iOS. But my game is Android only for now so no issues. I just wanted to know
Just ignore iOS for now. May be he comes up with ios support by the time you target ios. If not, may be we have it too by that time. Marketting is the biggest thing after finishing the game. So would suggest to finish on one platform and think about the later once you are ready.
Just a suggestion ๐
Pls don't mind if im harsh.
Yea I don't mind you being straight forward (or harsh haha)
My game is up and running already on the Google Play Store: https://vindorable.github.io/#/playground/games/dino-with-a-gun
So I just started Google Ads and honestly I have no clue what I'm doing because I'm not a marketer (but I can make marketing contents no issues)
So that is why I thought if I knew the install source perhaps I can better target my marketing costs because my budget is small
Web site created using create-react-app
Sorry wrong link
Well, in that case, you already did the major part.
Try getting feedback on reddit or among a closed group and work on making the game better.
Try with a little budget starting with a specific region and see how it turns out. This data will be really important to showcase to a potential partner while you keep searching.
unfortunately, without market spend its very tough to reach the users, which is the current sad reality.
Even if you target iOS, you need to spend on marketting. So I would prefer to try android market first and then on to iOS.