#Complete Unbalanced

6 messages · Page 1 of 1 (latest)

inland basin
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The game is currently completely unbalanced. Some research takes ages and nothing goes forward, you just wait 10 minutes at fastest playtime and can't do anything. There is no flow to the game at all.

At first the game principle is cool, but you just have nothing to do, everything comes to a standstill. And the belts hardly make any sense because everything is super slow - I mean, look at Factorio, Dyson Sphere, Foundry and so on, there's something going on on the belts and you can actively influence the research. The Crust is partly an idle game. But then there are story events before you even have the basic materials. There's talk of selling, but what can you sell, you've got nothing. Quantitatively, the game simply doesn't work with the current settings/recipe amounts.

I dug out a huge cave in the first two hours, built three ore miners - what else can you do, there's just no momentum because research isn't progressing.

Massive improvements are needed here.

Translated with DeepL.com (free version)

brave cargo
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YOU START AT LEVEL ZERO! Weird that you name drop other games where you also start at LEVEL ZERO. The tutorial tells you how to keep your research going. From you comment I fell like you are the type of person to buy a tool or equipment, not read the manual, then complain about it.
Also game barely a year old and has a small dev team, so calm down.

inland basin
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I played the gamestart easy two times and make exact what the tutorial say, you are realy wrong but hey, if no feedback welcome. I played 6.000 Factorio, 3.000 Satisfacrory, ... Yes I'am wrong in all and only a lidle kid (not realy) in your eys but the fact is you can't handle with others people opinion - but anyway - this is for the dev's not random player who have a personal problem with opinions that do not correspond to your own - this is fine for me.

I'am a indy dev too and feedback for my game will be very welcome, if it will go in the beta status.

For me "the Crust" have much potential but not with this balance. It is like buble gum.

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now i'am wating 13 day's for build one new building after this I wait 30 days for building one new building...
And the later belts are empty - the quantity are extremely low. I'am a speed runner in Factorio, after an half houre or so they are many thousands of items at the belts.

But I have see other players and pictures - I'am not alone with empty belts. So for what I should be use a belt if a machine makes 5 products by the minute if the robots can handle it. Maybe in the middle or late game it would work better, but I don't even develop the motivation to get there.

I mean you have ALLWAYS something to do in Factorio, always in Satis, always in Dyson Sphere Program, always in Foundry in all this games you haven't unnecessary time stoppers this are also Indy studios. If the time stopper goes out in the crust I am sure this would be a great game too.

kindred cradle
inland basin
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This channel is for suggestions to improve the game and support the studio. People take the time to write their opinions here based on their experiences while playing. The goal is to make the game better and provide feedback to the studio.

Your arrogance is neither helpful nor differentiated in any way. The world is not black and white. I mentioned two points of criticism: belts being too empty and research being too slow in the first phase of the game. I simply have nothing left to do and constantly have to wait for something to happen.

Both of these are things that can be balanced if desired – they are both constructive improvement suggestions. Whether or not a studio decides to implement them is entirely up to them.

It is simply inappropriate for players to claim that the opinions of other players are wrong. Start your own improvement threads, but stop destroying the purpose of this "suggestions" channel – you're actually harming the studio.

One more thing: The people who take the time to come here on Discord are not the same people who would just go straight to Steam, leave a dislike, and badmouth the game. Maybe you should consider not attacking those who sacrifice their free time to help the studio. What you're doing is extremely rude.

As an additional idea, it might be useful to include modifiers before the game starts to allow for more customization (such as research times or recipe costs), so different types of players can adjust the game to their own preferences. Besides that, I hope there will eventually be a larger number of mods available.

From developer to developer, I wish you, Brian, and your colleagues all the best and continued success.

Now, I wish everyone a great day.