#Maintenance of Buildings seems Broken.
6 messages · Page 1 of 1 (latest)
This is not a bug, but an intended feature. As to push a player to build efficiently and not willy nilly.
Most new players tend to overexpand too much too early, running into all kinds of issues. Like for instance running out of CPU power or being limited by power draw.
Turning a building off will stop the building from producing, but not from wearing down, like in real life.
If one would have an old car sitting in a barn for ages, that car also would need a lot of TLC to be road worthy again. Parking your car in a barn and not using it doesn't prevent it from rusting and/or aging. Same principle applies to this game.
True, but it should be at a far far slower rate. Sure, it might still need some ware, but no where near as much as when in use. Definitly feels like overkill having the same rate, more so as you mentioned, there is the CPU overhead issue to keep blot down.
A planning feature would be nice though i started building stuff and just taking the maint cost as a given when i wanted to plan and turning them all off
It is already at a slower rate, but granted, it could be more balanced in the future. it is still a tad to much for something that is not being used.