Contracts really need a way to sort. In the beginnings of the game there is a need to buy drones and other materials, but no way to passively generate credits.
The contracts are a bit ridiculous. ... 1600 bricks in early game? Really?
Same with any of the other items... hundreds and thousands are needed to get even a small amount of credits, never mind research.
This has the extremely undesirable effect of making the player look at what they can afford, rather than what they actually want to buy. (In my case, I wanted primarily research, but had to settle for credits)
There needs to be a way to sort them instead of clicking on each individual consotium. TBH I don't care which company they come from... I just want to see the amount and the reward.
Sorting: I want to see items sortable by:
- Type of item required
- Number required
- Credit reward
- Science Reward
- Faction
I suggest that they be single line items instead being divided into consortium pages.
And speaking of the amount... the inventory NEEDS to be visible. I constantly have to keep switching back and forth, closing the panel to see if I have enough stuff to send these people. If you shorten the panel width-wise just a bit, we can see the right hand menu of items that we possess
Anyway, it feels like I just need to AFK the game for 10 hours and then there will be enough to do a contract or two. It's quite unplayable with those amounts in early game. The numbers should be around 50 items MAX for early game. Maybe base it on the amount of energy used or something.,..