#Adjusting the Godly Protection

8 messages · Page 1 of 1 (latest)

proven sentinel
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What if we adjusted the Godly Protection system a bit?

Currently, it works like this:
New players are initially protected by the gods so they cannot be attacked. You can tell whether this protection is active when you see the white dove icon next to the town’s name.

This protection ends when:

-The town hall is upgraded to level 5 (or level 7 with a premium account).
-The player sends out troops to attack another player for the first time.
-The player’s ships arrive at their first founded colony.
-The player becomes inactive.

However, what if we reworked this system, especially on older servers (for example, after the server merge) or perhaps even in general?

The Godly Protection could instead end when:

-The town hall reaches level **20 **(level **25 **for premium accounts).
-The player sends out troops to attack another player for the first time.
-The player founds their **fourth **colony.
-The player becomes inactive.

In my opinion, reaching level 20 (or 25 with premium) and founding a fourth colony marks the point where a player has just completed the tutorial phase.
It can be reached fairly quickly, but extending the protection until that point would help new players get a solid start, gain experience, and establish themselves in the game, without having to rely too heavily on older, veteran players who are already far more developed.

On older worlds, new players would otherwise have to compete with fully grown/adults (18+) accounts.

Many thanks to all players who continue to support and guide newcomers your efforts greatly help the community and keep the game welcoming for everyone.

Note: I don’t think the suggested values are random, but of course, it’s open for discussion when and under what conditions the protective hand of the gods should end. In my opinion, it should simply last longer than it does now.

dark ermine
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I think that would be far too long, this would protect wonder leechers and those who refuse to donate on mines too much.

proven sentinel
dark ermine
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I dont think theres a need for a much longer protection.
This would just give players a false sense of security.

Especially with a small account, being safe is fairly doable with 5 warehouses each city, the sooner they learn how to act against attacks, the better.

Instead, being attacked should be part of the tutorial, so players learn quickly how to defend themselves and how this game mechanic works.

proven sentinel
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I understand what you mean.
But level 5 and no additional colony seems quite challenging for new players especially on older worlds.
At that stage, they’ve barely researched anything, have no unit upgrades, and only a few citizens.
A level 5 town hall has 262 citizens.
That’s really not much or nothing, in my opinion.

sly walrus
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I voted down but do agree that some things in the game from 2008 no longer make sense in 2026 and should be adjusted

odd crater
languid tulip
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I really dont see any point in changing this. I think the protection is long enough and doesnt need to stay intact any longer. As Tendo already said, its more important for people to learn how to defend themselves early on.