I have recently taken a closer look on the costs of the upgrades and I noticed that the formulae is doing the opposite of what I had hoped. The costs seem to be quickly increasing at the start, but progressively get lower at the higher levels.
I think this should be the other way around. Meaning that it will be easier for smaller/newer and regular players to catch up and be able to compete, and more difficult for players using the funnel strategy to get an extreme advantage.
From the perspective of the developers there are also some advantages by this idea suggestion:
- Easy to implement
- it is still in line with the infinite horizons idea
- Possibly even no need to code a refund when compared with setting a cap.
- No need to balance sea battles, as it is easier for players to catch up normally.
P.s. I am intending this to be a constructive discussion topic. If you have ideas to improve the idea please leave a comment, if not just leave an upvote or downvote.