Since I already had this suggestion prepared and there was a discussion yesterday in that direction, I thought why not post it now.
- What do I mean with “Soft General-Limit”?
Simply put, if you have more than X General-Points (GP), your unit-upkeep gets increased by a factor.
For example (all these Numbers are just for the sake of explanation):
If you have less than 100k GP, nothing changes.
If you have between 100k-200k GP, your upkeep gets increased by +50%.
If you have between 200k-300k GP, your upkeep gets increased by +100%.
If you have between 300k-400k GP, your upkeep gets increased by +200%.
If you have between 400k-500k GP, your upkeep gets increased by +400%.
And so on and so on.
- How would this improve the Game?
Weaken the current Meta of 1-Man-Armies
Weaken the escalated General-Banks a bit
Increase the strategic aspect of Army composition
Increase the importance of allies to fight together
Decrease the escalated amount of Units (General-Banks)
Reduce the length of Battles in general
In short, tons of good things.
- To explain the above advantages:
Right now it just makes more sense for Players with less Upgrades to just sell their Units to the Player with the most Time/Upgrades, instead of fighting themself.
This results in insane 1-Man-Armies and frustrated fighters, because they can't actively contribute, because it would feel wrong to participate with much lower Upgrades.
But if the Army-size of the Person with the most Upgrades is "limited", this would be different.
General Banks with million of Generals would pay much much more upkeep during the short periods where they are open, weakening them significantly.
Army composition would become much more strategic again (is it still worth to have 50k GP in form of killerwaves?), since Fighters would try to get closely under the limit of the next cost-increase.
Army-Numbers would likely decrease, less Units in Wars would result in shorter Battles.