#TECH abuse in Finals
1 messages Β· Page 1 of 1 (latest)
Personally, I find it very disruptive - like abusing a bug /loophole in game rules to gain MASSIVE advantage. that's not a fair game.
Apparently I'm not the only one that finds it like cheating
Interesting why thats become acceptable "the new normal" gameplay mechanic, it basically promotes having multis
You mean the WW abuse if I understand correctly
Yeah, thats the biggest problem right now and game devs are currently working on preventing ability to abuse it the way it works now
Tech-account farming - if it's inside confed it's legal because the game automatically limits the amount of resources players can raid from them. If it's raiding techs outside confed - it's called private farms and will be punished
WW abuse? I meant multi account networks inside confederation who channels resources to certain players.
Like look at the alliance leaderboards - 5 times the difference between top 1 and top 2 in 38 hours.
As I said, if it's inside confeds it's automatically limited by the game
WW abuse makes those limits not occure as trade routes doesn't have limits
So it's far more problematic
With the scale of network the limit can be surpassed easily. Pick one of 100 accounts who isnt limited.
Fair point.
Apart from that the level of cheating on finals nowadays compared to
Any finals 2013-2020
Is nothing π
Previously the game required some skill and effort, now just farm 1Mil+ from confederation techs every couple of minutes or spend the resources received from market.
Is there some mid-server hotfix to be expected?
No
Stall the server
That was always the case since the very beggining of finals in 2010 when ruteam came with an idea of private farming
Moreover, back then it was legal 
But that was right at the end of 3.6 era, next finals was in 4.0
No, private farming is no longer a thing as it became illegal in early 2021
Now you can't farm techs outside your confed (without limits)
Same thing in differnt dress, private confederation farms.
So not the same thing as I'm explaining that it has limit built in game 
You can't raid them endlessly like before
Well, the limit shows 5 times the difference between top 1 and top 2 ally in 38 hours
5x in 38h
Finals, comparison of alliance cummulative raiding.
Take a look at top 10 PvE and that may have something to do with it 
Those top 10 raiders are also in top 10 PvE
Shouldn't be much of a surprise
I'm was talking about PVE raiders.
4 vs 2
So the limits seems to be appropriate?
I don't see any top raiders that are in top 10 that are not raiding animals like crazy tho
Maybe Grimm but it's gaul
Also his farm is x2 less that rank 1
Who, S idea was give reward for killing animals
No idea
But it actually made finals better as you can actually farm
Instead of pure teching
Animal raiding isnt that rewarding as tech farming
Not for solo player
Clicking fl every 3 min impossible
Game won't ever reward solo players anyway 
Tech farming not as rewarding as WW abuse 
Funny that russkies has lost their tongue
So you admit the techs are dissruptive gameplay issue?
with the form as they are right now by the WW abuse - yes
For WW abuse simple trading restriction until BP would solve it.
yes, that was also my original suggestion about it π
And why havent it been implemented?
So no live patching (undestandable by technnoly retstriction), but no development pipeline for critical game loopholes to be fixed...
I beleive you can do better guys.
I'm just a simple discord moderator 
Same could be said about confederation trade/raiding limit review to improve the healthiness and make the Tech meta less rewarding.
You must know a guy, who actually can do smth about this.
π
I'd like to have a call with that guy.
Hook me up if you can
He might have a title "Lead game designer" or smth @oak edge
@oak edge your comment about the thread would be invaluable! π
Wouldn't call animals killing actual farming tbh
Still something compared to times previous 4.6
Nah it is cancer for the game
can confirm this π
9 of 10 top10 raiders are tech raiding π
That clearly displays that the confederacy tech raiding limits should be sigificantly reduced or be punishable action if massively abused, dont you think so?
Good luck to race 1/10 of resources from techs by end of the week π€π½
Next time Instead of driving to work, just walk coz its kinda fun
it's not the first time π
We come back to it, that you have accepted it as a new normal. That it is intended part of gameplay mechanic not systematic abuse.
That requires no skill, just lots of lots of multi-acc.
No we didn't
Don't be silly
Most of these players are against it
I was always against techs as it is an unfair advantage
Well, TG are just full of bullocks
but at least some of these techs are getting banned
Sad that the MH seems to act like all is ok, whitin the limits of predetermied rules for confederacy-farming. I really want to hear what Lead Game Designer has to say about this.
Whats his posistion, reasoning of not patching those loopholes over time/between servers.
It's obvious
This game is all about making money
Money talks π§
Well am anti tech but i never advocated hard against it as i found that most of people that have problem with tech abusers would also cheat on same way if they could i.e. they lack money to fininace all that or they dont have crew for it so 
All in all you can still beat techers but that's going to cost you a lot of time. Most definitely you would need to farm oasis
and almost each day you would need to look for some inactives or some accounts that are not active during the night
Why you never advocated agaisnt it? It like abusing a bug that hasnt been fixed, as there is no pusnihsable action taken for TECH players
Every gold you spend to gain your +25% res, has 1/100 or less value compared to TECH abuse
It should be caught of cheating - game you get pernament Ban :
Or just FBI open up
Yup.
The amount of teching is super limited this year
I only have respect for the pve farmers
You mean "limited" to techs in confederation which got the finals ticket. It's better but the issue of teching still persists.
They won't remove it
Just forget that
They would say that this issue was resolved in 2021
and all we know that teching has now become really expensive unless you find some loophole
there are some loopholes and reporting doesn't really help
U need money or no life n easy
make market unavailable and ww villa to have cranary for 5kk automaticly. Hotfix in 5mins but let developers work for 3 more years
there are much simpler ways 
lel
thats just prove my point that no1 gives a fck to problem that could be easly fixed
@harsh jacinth do you have some insights or data to justify current confederacy teching limits and ww trade limit bypass abuse as acceptable gameplay mechanics? Not to mention, that TECHs are in they greyzone of multiaccounts by purpose.
So no big change in close future?
About those WW abusers :spawn WW village not at the start of the server, but between arts and BP at random place : early zerg team lockdowns on WW just brakes the fun
or just bring back t3.6 versions of WW