#: Mortals’ Ascension Payment is % Game Profits

1 messages · Page 1 of 1 (latest)

viscid forge
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Game Name : Mortals’ Ascension Payment is % Game Profits

Hello,

I’m the creator of Mortals’ Ascension, a deep cultivation-inspired Roblox RPG combining rich lore, immersive gameplay, and massive multiplayer systems.

I’m looking for serious, passionate developers who:

Have a deep understanding or love of cultivation novels/manga/anime (like Martial Peak, A Will Eternal, or similar).

Are willing to commit to building a complex, evolving world with systems like Bloodlines, Spirit Sense, Laws, and large-scale events.

Are proficient in their craft (programming, modeling, writing, UI, etc.) and eager to collaborate.

Understand this is a passion project, with rewards based on future game success and shared vision.

If you want to be part of something unique and have the skills & dedication to bring this world alive, please reply with:

Your experience & portfolio

Which role(s) you’re interested in

Let’s create a game that cultivators worldwide will remember.

Best regards, Wockz

Dev Needed:

1/2 Modeler(Needed)(3D Clothing and weapon )
0/1 Builder(Really Needed)

viscid forge
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bump

main void
# sharp holly any garunteed pay?

im one of his devs, he says its based off of how well the game does, so if the game does well we get payed a % of the profit, you should apply, its actualy been fun modeling for him

sharp holly
vapid birchBOT
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@sharp holly has leveled up to Level 5!

main void
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when i have been building the models and importing them it looks to be like a progression style game

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i would think of the combat as somthing kinda like ghoul:RE but more a bit more polished

sharp holly
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hm maybe ill join as a builder then

viscid forge
viscid forge
# sharp holly any garunteed pay?

yes right now i am in the talks with some investors and when the game gets some progress and we are in testing we will be able to get revenue and that will go into funding the game and paying devs

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if you have any questions ping me

sharp holly