many objects can overlap, but some can't. I think all object should be able to do this. ; it can be very useful for decorating. ; we can use rotation controllers to overlap these objects anyway and this isn't causing any bugs (see saws and turnstiles are the only exceptions), so what is the point of them being not able to overlap while placing? ;
the cannon is so big that it is hard to place it anywhere. ; it would be fun to decorate interactive objects (like buttons and objects spawners) as well as start and finish lines. ; checkpoint zones and physics objects can overlap, so why can't start zones and push boxes? because they are basically the same. ; I really can't see the reason why some objects aren't allowed to overlap.
#allow all objects to overlap
13 messages · Page 1 of 1 (latest)
I kinda get why the physics based things can't clip with stuff but I don't kow why door dash doors, cannons, and the object spawners can't clip
they should at least modify the parts that the object can have clip into things
like the side parts of door dash doors
or the bases of object spawners
you can already overlap blocks with physics turned on
and objects with rotation controllers can overlap as well
there's no point in keeping this limitation anymore
I get why see-saws and turnstiles can't be overlapped, you can see how they start moving totally out of control after an object being rotated passes through them
#fall-guys-captures message
turnstiles used to have a lot of issues with that back when creative released
if you so much as looked at them wrong in the editor they'd spaz out
At least make it possible for collisionless objects to be overlappable with them