#allow all objects to overlap

13 messages · Page 1 of 1 (latest)

subtle crystal
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many objects can overlap, but some can't. I think all object should be able to do this. ; it can be very useful for decorating. ; we can use rotation controllers to overlap these objects anyway and this isn't causing any bugs (see saws and turnstiles are the only exceptions), so what is the point of them being not able to overlap while placing? ;
the cannon is so big that it is hard to place it anywhere. ; it would be fun to decorate interactive objects (like buttons and objects spawners) as well as start and finish lines. ; checkpoint zones and physics objects can overlap, so why can't start zones and push boxes? because they are basically the same. ; I really can't see the reason why some objects aren't allowed to overlap.

lime sentinel
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I kinda get why the physics based things can't clip with stuff but I don't kow why door dash doors, cannons, and the object spawners can't clip

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they should at least modify the parts that the object can have clip into things

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like the side parts of door dash doors

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or the bases of object spawners

lilac cosmos
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and objects with rotation controllers can overlap as well

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there's no point in keeping this limitation anymore

red mural
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I get why see-saws and turnstiles can't be overlapped, you can see how they start moving totally out of control after an object being rotated passes through them

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#fall-guys-captures message

lime sentinel
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turnstiles used to have a lot of issues with that back when creative released

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if you so much as looked at them wrong in the editor they'd spaz out

vast surge