Pretty much everything people want or could think of has been mentioned or requested at this point, and I feel like the only thing left that I could ask for is possibly more random pieces of unity rounds. This used to be a thing back at the start of creative with all those random objects we got to work with, like the concave ledge thing from knight fever, the drop off thing from door dash, the pillar from dizzy heights, the bouncy lump from hit parade, and the Holey half pipe, as well as the conveyor ramp from the whirlygig and the slime trench and slime hoop from tundra run and freezy peak. I mean, they don’t exactly fit the best in modern creative, but they are genuinely kind of fun to mess around with. Maybe you could take some things from the more modern unity rounds like the weird bay things from cosmic highway, the pearl circle things from blastlantis, or maybe even just the bouncy wedge thing from the whirligig.
#Add more random bits and bobs from unity rounds to creative
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I know more things like em were definitely planned
Like I know the tall face arch with the propeller from the whirligig was planned as well as the trench playpen with the net from hit parade
They aren’t the most useful for making proper polished levels, but they are useful for just tinkering with stuff
Especially if the objects are particularly unique in some way
Maybe one of the curved slime slopes from track attack?
Or just one of the bouncy platforms?
maybe the spinning bollards on the big bamboo fan thing from treetop tumble or something?
hmm what else
OOH
gate crash gates
that would be so cool ngl
or the slime climb pusher blocks
that also appear in lost temple and hit parade
I know the pushers were planned to but they came in this weird purple box that kinda ruined it
whoa the gate crash ones were planned too
also the spike log
these things
these would be cool
360 see saw would be neat to have
but yeah there's definitely some cool bits from unity rounds like the pearl circle things
also maybe the slime funnel things from speed slider and hoop chute? new finish line type would be cool ngl
I could definitely imagine a ls1 version of the speed slider finish line ngl
just need to make it purple and blue and pink and yellow, swap the net, and make the wall thing be a rainbow
and change the fg logo thing too
maybe one of the weird platforms from space race? idk
the weird conveyors seem neat
i think it's better to think in the long term, like they shouldn't add moving blocks but rather a linear movement controller if you get what i mean
for example we can already make spike logs
360 seesaws tho.. we need them
yeah
but adding a ton of versitile technical junk makes it less user friendly
even if it IS better
also it might help with the explore slop problems
also everyone has suggested that like a trillion times at this point
and yes, we can make them, but the vanilla ones look and function objectively better
and it would be cheaper
slop is gonna be slop anyway lol
i still disagree.. but i wouldn't mind having more objects so we'll see 
it's like saying we don't need holey half pipes because we can just build them
same goes for most of the basic objects
like hammers and axes
ok for the spike log
1: we don't have texture features so we can't have stripes or woodgrain or the round padded texture
2: we don't have emissive materials so the glow effect would be impossible
3: we don't have metallic materials either
4: even if this somehow wasn't expensive to build because of the details, it would still be better, in particular, for performance reasons because mediatonic can afford to not build it out of a ton of high poly models and objects unlike in creative
like yeah we could use rotation controllers to remake these, but they'd be more expensive than it's worth
I could see these being maybe 20 budget or 25 or something
one of the big drawbacks of creative is the high poly shapes ppl use all the time
so having pre-made things like these with an actually reasonable polygon count would be good
bumping this bc I really wanna mess with the roll out platforms
oh also a really good point brought up by octopaul in his recent video is that it would be cheaper to take the prexisting unity assets and put them in creative rather than constantly making NEW assets and leaving the old ones exclusive to unity rounds
new content is great, but when there's so much underused old content with so much potential it would be good just to have em
Definitely