#Ranked Knockout roundpool suggestions
112 messages · Page 1 of 1 (latest)
Firstly, it shouldn't feature levels that require the players to jump or dodge moving slime and slime with physics (e.g. The Hop-A-Dome, Slimeball Showdown) as their hitboxes are server side and even the smallest lag spike could cost you an entire game. However, moving slime can be used in:
• Course rounds (e.g. Slime Saloon)
• Survival rounds as long as it's used to prevent timeouts (e.g. Circle o' Slime, Wipeout Waves) or just isn't used as an obstacle to dodge
Also, finals should be unity only as the majority of the players prefer them and, in general, creative rounds don't feel ready to be used as finals yet. There could be some exceptions though, like circle o' slime
Of course, if ranked ends up using solos roundpool (boring
) this whole post will be kinda useless. But i still wanted to share my opinion with the info that we have for now
something tells me it might just be a copy of knockout but idk
It's so weird and funny at the same time that they made Pole's hitbox client-side, but moving slime or any other movable stuff is server-side
same
but at the same time they can't screw this up
so hopefully they considered these issues
what pole?
maybe the trapize bars?
idk
only other pole I can think of is the padded beam
but that's like
a basic object
like padded floors
yes i agree and while they're doing that they should remove those from normal knockout so i never have to play gooprope or slime cycle again
roller derby is a good final
You know you can control the ball, right? 
You just walk in the opposite direction you wanna go
Bc physics
roller derby is one of the most unique and fun finals in my opinion
at first the balls are hard to control but once you get the hang of it it's super fun to go around and jump on other people's balls to knock them off
oh thats easy so use some skill to jump to another ball. if someone else pushed you, you were close enough to jump to their ball. you should've done that
if someone else pushed you, thats impossible
now if we're talking about rounds that should be removed, get treasure trove out
been in the game for 3 days and im already tired of it
the new bubble round
the one that plays identically to every explore points round
its so bad
i hate bubble levels and this one doesnt do anything to change that
yeah thats exactly the problem with it
you either have to camp or run around hoping nobody is ahead of you
bubble trouble would be worse but 10.9 jump height changes fixed the round
its actually kinda fun now
neutrals are such a nothing mechanic
they're useless
i prefer old jump height for pretty much everything except bubble trouble
bubble trouble was designed where you could barely reach half the bubbles and that was just annoying
which is actually why i dont like treasure trove
it does the bubble trouble thing where some of the bubbles are annoying to reach
that sounds miserable
I hope the ranked roundpool only contains creative levels and NO unity levels
They are not optimized and have bugs that let you respawn in front of the finish line
Yeah. Also hot take: unity rounds are overplayed
Ppl have gotten way to good at them for better or for worse
Most of ppl being good at unity rounds is a muscle memory thing too
Bc there’s ppl that are really sweaty in unity rounds but end up playing like a noob in anything else bc they aren’t truly good at the game
They’re just good a playing those levels
Ranked should encourage ppl to actually get gud
Not just learn the speedrun tactics and shortcuts
But like get good at the core gameplay
Agree
That's why I like Classic - Explore
I like to experiment every obstacle and try to understand how they work
but that would go against what ranked's target audience wants
also that can happen in creative levels too..
You have any examples of that? I never saw a skip like those in Creative rounds
Literally
There’s no point in ANY creative round where you fall off and respawn further on in there level
That’s one of the major problems with unity rounds
Being hardcoded has its flaws
As in it doesn’t have built in failsafes if something goes wrong
i remember this video of someone using the respawn button as soon as the round started in trick or trapeze and they respawned at the last checkpoint
it was during the halloween update though
idk if it got fixed
Well that was an old checkpoint but that they fixed
That bug was the major thing wrong with that Halloween update
And they patched it the update after
well, they gotta fix the bug regardless of ranked
i got it yesterday in time attack
and it kept my time so i got 2nd place
I hope they make special creative rounds for ranked
this is a good point tho
bump since ranked got teased again 
Trick or trapeze, gooprope rode, castle sidge and hope a drom have to be there.
please do not
trick or trapeze is horrible when more than 1 person knows The Path, gooprope rodeo is horrible all the time, castle siege is fine but i imagine it could get very annoying at high level, same with hop a drome
anything that has moving slime is not good for ranked
trick or trapeze would be fine if it just wasnt a final but because its a creative race final, one fall means you lose without even the illusion of a chance
I am pretty sure you can say that with Fall Mountain and even worse because it has some RNG on how the cannons shoot
fall mountain gives the illusion of a chance
the rng actually helps with that, because what if your opponent gets hit too?
trick or trapeze has nothing like that because when you fall you're behind every single other player
But, agreeing with you, Trick or Trapeze is unfair and they should make the path symmetrical or at least bigger because now the best path is very well known
good race finals need rng
if there's an optimal path, people will find and use it
and once 2 people know it, the round is no longer fun
good use of rng can be competitive
rng isnt always random thing thrown at random player that they cant avoid
it could just be changing up the route you have to take, something you can react to
Then what do you suggest that they should do to Trick or Trapeze to be good for ranked?
nothing, dont include it
the very core of the map revolves around the slime rising and falling, which is also the biggest issue with the map at a higher level
because if you touch that slime you just lose
no chance for a comeback
the outcome of the round depends on who wins the grab battle in the first 5 seconds
Anyway point is: i never lose to rng on fall mountain even though there is rng. maybe 1% of the time i do, but that's not enough to say the round is rng dependent
i have also made comebacks on fall mountain, something you will never do on trick or trapeze, or at least not because of something you did
i will defend creative but its finals are still mostly lacking which is unfortunate
everything except castle siege has the problem that i mentioned
they're not really competitive
even castle siege has cannons for some reason so i would say remove that too
Trick or trapeze has only one winner at the end of a day and gooprope rodeo and hope a drom are very competitive, even more then fall mountain, lost temple or jump showdown.
I think you're just trying to convince yourself that knockout finals are based on luck, but, that's not true! If you lose a creative knockout final, it means you're probably not good enough at these finals and you need to practice them. I don't have the energy to explain the obvious 2000 times anymore, just go to Octopaul's videos and listen to him.
gooprope is anything but competitive, I'm sorry
even if you don't count the awful slime hitboxes, the cannons used to prevent timeouts make it completely rng
even more than fall mountain
Skill issue!!!!

