#Ranked Knockout roundpool suggestions

112 messages · Page 1 of 1 (latest)

shadow spear
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Considering the name of the upcoming mode "Ranked Knockout" i think it's safe to say it will use knockout's roundpool. I personally like this idea a lot, however there are some rounds that might not work well in a competitive setting, so here's how I think ranked's roundpool should be:

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Firstly, it shouldn't feature levels that require the players to jump or dodge moving slime and slime with physics (e.g. The Hop-A-Dome, Slimeball Showdown) as their hitboxes are server side and even the smallest lag spike could cost you an entire game. However, moving slime can be used in:
• Course rounds (e.g. Slime Saloon)
• Survival rounds as long as it's used to prevent timeouts (e.g. Circle o' Slime, Wipeout Waves) or just isn't used as an obstacle to dodge

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Also, finals should be unity only as the majority of the players prefer them and, in general, creative rounds don't feel ready to be used as finals yet. There could be some exceptions though, like circle o' slime

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Of course, if ranked ends up using solos roundpool (boringFG_Why ) this whole post will be kinda useless. But i still wanted to share my opinion with the info that we have for now

static portal
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something tells me it might just be a copy of knockout but idk

iron saddle
shadow spear
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but at the same time they can't screw this up

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so hopefully they considered these issues

static portal
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maybe the trapize bars?

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idk

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only other pole I can think of is the padded beam

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but that's like

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a basic object

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like padded floors

long furnace
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yes i agree and while they're doing that they should remove those from normal knockout so i never have to play gooprope or slime cycle again

static portal
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you mean roller derby?

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also plz don't say it like that FG_Embarrassed

long furnace
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roller derby is a good final

static portal
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You know you can control the ball, right? FG_Ha

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You just walk in the opposite direction you wanna go

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Bc physics

shadow spear
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roller derby is one of the most unique and fun finals in my opinion

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at first the balls are hard to control but once you get the hang of it it's super fun to go around and jump on other people's balls to knock them off

long furnace
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oh thats easy so use some skill to jump to another ball. if someone else pushed you, you were close enough to jump to their ball. you should've done that

long furnace
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if someone else pushed you, thats impossible

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now if we're talking about rounds that should be removed, get treasure trove out

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been in the game for 3 days and im already tired of it

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the new bubble round

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the one that plays identically to every explore points round

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its so bad

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i hate bubble levels and this one doesnt do anything to change that

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yeah thats exactly the problem with it

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you either have to camp or run around hoping nobody is ahead of you

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bubble trouble would be worse but 10.9 jump height changes fixed the round

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its actually kinda fun now

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neutrals are such a nothing mechanic

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they're useless

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i prefer old jump height for pretty much everything except bubble trouble

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bubble trouble was designed where you could barely reach half the bubbles and that was just annoying

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which is actually why i dont like treasure trove

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it does the bubble trouble thing where some of the bubbles are annoying to reach

long furnace
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that sounds miserable

restive dove
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I hope the ranked roundpool only contains creative levels and NO unity levels

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They are not optimized and have bugs that let you respawn in front of the finish line

static portal
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Ppl have gotten way to good at them for better or for worse

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Most of ppl being good at unity rounds is a muscle memory thing too

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Bc there’s ppl that are really sweaty in unity rounds but end up playing like a noob in anything else bc they aren’t truly good at the game

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They’re just good a playing those levels

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Ranked should encourage ppl to actually get gud

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Not just learn the speedrun tactics and shortcuts

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But like get good at the core gameplay

restive dove
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Agree

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That's why I like Classic - Explore

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I like to experiment every obstacle and try to understand how they work

shadow spear
shadow spear
static portal
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How

restive dove
static portal
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Literally

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There’s no point in ANY creative round where you fall off and respawn further on in there level

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That’s one of the major problems with unity rounds

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Being hardcoded has its flaws

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As in it doesn’t have built in failsafes if something goes wrong

shadow spear
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it was during the halloween update though

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idk if it got fixed

static portal
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Well that was an old checkpoint but that they fixed

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That bug was the major thing wrong with that Halloween update

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And they patched it the update after

shadow spear
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well, they gotta fix the bug regardless of ranked

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i got it yesterday in time attack

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and it kept my time so i got 2nd place

static portal
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I hope they make special creative rounds for ranked

shadow spear
shadow spear
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bump since ranked got teased again emoji_3

idle jewel
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Trick or trapeze, gooprope rode, castle sidge and hope a drom have to be there.

long furnace
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trick or trapeze is horrible when more than 1 person knows The Path, gooprope rodeo is horrible all the time, castle siege is fine but i imagine it could get very annoying at high level, same with hop a drome

static portal
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anything that has moving slime is not good for ranked

long furnace
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trick or trapeze would be fine if it just wasnt a final but because its a creative race final, one fall means you lose without even the illusion of a chance

restive dove
long furnace
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trick or trapeze has nothing like that because when you fall you're behind every single other player

restive dove
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But, agreeing with you, Trick or Trapeze is unfair and they should make the path symmetrical or at least bigger because now the best path is very well known

long furnace
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good race finals need rng

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if there's an optimal path, people will find and use it

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and once 2 people know it, the round is no longer fun

restive dove
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But it's competitive (?

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As every finale should be

long furnace
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good use of rng can be competitive

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rng isnt always random thing thrown at random player that they cant avoid

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it could just be changing up the route you have to take, something you can react to

restive dove
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Then what do you suggest that they should do to Trick or Trapeze to be good for ranked?

long furnace
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nothing, dont include it

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the very core of the map revolves around the slime rising and falling, which is also the biggest issue with the map at a higher level

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because if you touch that slime you just lose

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no chance for a comeback

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the outcome of the round depends on who wins the grab battle in the first 5 seconds

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Anyway point is: i never lose to rng on fall mountain even though there is rng. maybe 1% of the time i do, but that's not enough to say the round is rng dependent
i have also made comebacks on fall mountain, something you will never do on trick or trapeze, or at least not because of something you did
i will defend creative but its finals are still mostly lacking which is unfortunate

shadow spear
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they're not really competitive

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even castle siege has cannons for some reason so i would say remove that too

idle jewel
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Trick or trapeze has only one winner at the end of a day and gooprope rodeo and hope a drom are very competitive, even more then fall mountain, lost temple or jump showdown.

idle jewel
shadow spear
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even more than fall mountain