#Squads unplayable

6 messages · Page 1 of 1 (latest)

valid swan
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First, getting paired with others can be a pain, but that’s how squads work.
Second, Pegwin Pool Party is also skill-dependant. At the start: look for a pegwin that’s by it’s own, or where almost no one is running for. Then you walk behind it (do not jump), and hold grab. You’ll get closer and eventually grab the pegwin. To keep holding the pegwin and not get stolen, go to places like the slime slide, the starting point, or somewhere up.
Third, Frantic Factory is both skill and a little luck. You need the skill to look around and take the fastest route to a button. Sometimes you can be really unlucky where the buttons light up.

This doesn’t make squads ‘unplayable’. But I did notice that I got a lot of hunt rounds (especially pegwin pool party) in squads recently FG_Thonk . Hopefully they lower the chance of that a little bit

bitter kestrel
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You forgot to mention leaving the squad or getting dc during rounds. Your team will have no chance of reaching the finals with the survival maps system

valid swan
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Yea, that’s true. Someone leaving your squad is indeed really annoying

dense wing
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If it’s a survival round and you have less than 4 people at the start of the round, I think they could rework how many points you get to make sure it is still fair.
If you have a squad of 3 people, one of them disconnects for example, in Perfect Match, the amount of points they collectively gain should be equal to a full squad.

main granite
lapis lagoon
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One change I wish they’d implement on Squads, if you get stuck on a team with two or three players, or if someone disconnects, the remaining players should earn more toward qualifying in a round to offset for their being on a smaller team compared to a group of four. Say a group of four could earn 100 points, 25 points each. Then a squad of three should earn 33 points each, or a squad of two 50 points each to ensure it’s fair for them qualifying while being on a smaller squad.