#STUMBLING SURPRISES (3504-6221-7058)

12 messages · Page 1 of 1 (latest)

iron granite
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Stumble across the surprising obstacles and make it to the finish line!

upbeat gull
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screw it. I'm not giving you designs for other decorations I come up with if you put them in a level where you used the exact same obstacle as me in the ONE image that you add. couldn't even put a unique spin on it. FG_Cringe

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I thought the time when you took stuff from another one of my levels was gonna be a one-time thing, guess not.

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like, I spent a long time trying to come up with unique stuff, and then you just go and make the dollar store version of it. & you can't even align things properly, even WITH snapping.

iron granite
upbeat gull
# iron granite Can you like actually play the level instead of just having the comment when I u...

fine you want constructive criticism? you can do this thing called "lining up objects" it really makes the level not look like a piece of rushed hot garbage. also those stickers don't even belong there. they were in my original level because it matched the theme and decor, but here, it just looks slapped together & they aren't even on the floor, just floating. also the whole point of my hot air balloon design was to be put far away in the background of a level, because they look odd up close, just like the actual ones in the unity rounds.

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IK for a fact you spent at most 2 days working on this level. I spent several weeks working on mine. the reason I get frustrated is because you take a thing that I come up with, and put it in a crappy unpolished, and rough level, and instead of making it unique, you just butcher it.

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I have no problem with any of your other levels.

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or you as a creator

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it's just how you do it makes me insane

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like, it'd be cool if the rest of the level was more polished, and things were lined up and snapped properly, but when I release a level I worked long & hard on only for you to make a rushed level uses a near identical part from one of mine, it just feels lazy and cheap

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(also you don't need 2 separate rotation controllers to spin the paddles since they are parallel to each other and rotation controllers can connect to up to 20 objects at once)