#Space Factory | 0821-1213-6217
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Section 1 : The Entrance
A simple section used to spread beans a little to make bodyblocking less of an issue in later sections.
Section 2 : Inside the factory
Beans can either go on the top by using the side punching gloves to go faster with the risk of falling down, or they can go straight to the bottom path where they will have to have good timing to avoid being hit by boulders.
Section 3 : Slime Pool
Beans can choose to take the normal route and accumulate speed with spinning platforms and speed arches, or take the risky route and try to time a tight shortcut witrh a forcefield. It all ends with a hexagone wall with tiles randomly appearing and disappearing.
Update 1.1
- Made small visual changes to make the level a bit smoother to look at
- Modified elimination zones to make them cover more ground
Update 1.2 - The Drum Slope
- Removed a bit of decoration in section 3 to get extra budget
- Added a fan on the last spinning platform in section 3, along with a drum that can be used when flying in the air to give a better reward for doing the tight skip
- Removed hexagones at the end to make room for the new section and save budget
NEW SECTION - THE DRUM SLOPE
A short and sweet section that will test your skills with drums and slime. Don't go too fast or you might lose control !
Decoration will be added on this section in a later update.
Excellently designed level and really fun to play! 
Thanks for the feedback !
Update 1.3 - Small Update
- Reworked the end of Section 1
- Changed color of some padded blocks in Section 2
- Made the walls near the finish line taller

Part 1 will probably be reworked in future updates
Update 1.4 - Aesthetics Improvements
- Changed the color palette in Section 1
- Changed the first part of Section 2. It won't affect the gameplay, but it shoiuld make it nicer to look at.
- Lowered the side walls on Section 4 to make the shadows less intrusive
A huge update is coming soon, It will be mostly focused on making the visuals more fitting to the SS2 theme.
Feedback is very important to make good changes, so I'd be more than happy to get some, good or bad !
UPDATE 2.0 - Aesthetic Upgrade update
All changes in italic are here to save budget.
New aesthetics
New aesthetics are now available in section 1 ! Let me know what you think !
General Changes
- Section 4 has been removed due to the recent changes to physics. I wans't happy with the way this section looked either. It will be replaced by a new section in a future update.
- Invisible checkpoints have replaced the old checkpoints.
Section 1 - Removed the planet
- Added hexagones in the end gap. The gap was made longer.
Section 2 - Tweaked the route to the punchers of the top section
- Replaced the bean barriers with a big fan
- Removed some bouncing blocks in the bottom path to balance things out with the top section
- Removed a double bar on the spinning platform on the top section to balance it out with the drum path
- Removed some unnecessary objects for the ball dispensers
Section 3 - Removed the bean barrier in the middle path
- Removed the fan path. it will be replaced in a future update due to changes to physics.
With these changes, I think this round looks closer to an Unity-like round, and I managed to save 450 budget for later.
Update 2.0.1 - Small Update
- Added a temporary final section
- Raised the slime level in Section 3
- Added the new aesthetics to part of Section 2
Update 2.0.2 - Small Update
- Made some adjustments to Section 2
- Replaced the hexagons with a spinning bar in Section 1
Update 2.1 - Section 4 Reborn
NEW SECTION - The roto-grounds
Use the moving boom blasters to get on top of the wall ! If you don't feel confident enough, you can use the punchers on the sides.
Other changes
- Replaced the big fans in the top route of Section 2 with double hammers
- Changed the style of the slime pool in Section 3
- Tweaked the Slime Slide to get to the bottom of Section 2 to make it more satisfying to take
- Added an invisible checkpoint halfway through Section 1 to punish less for taking risks with the boom blasters
I have 190 budget left, I will probably use it to decorate the sides of the map to make it feel less empty.
Update 2.2 (gd reference) : Glow-up
- Added cool signs on the sides of Section 1 that show you that you must, in fact, go forward
- Added a cylinder to cover the side part of the drums in Section 2 because why not
- Added 2 planets (rings included) on the sides of Section 2. Why ? I don't know
- Added some support beams to Section 3 to make it feel less empty
- Changed the color palette of the walls between the rotating discs in Section 3 to match the style of the round
** Section 4 changes** - Added an extra spinning boom blaster. Less waiting for one to come !
- Added a cool gear symbol at the start of the section
- Added hexagon stickers below the bumber
- Changed the barriers behind the punching gloves
- Added a sticker at the end
- Other changes that no one cares about