#Woo-terfall Way (0135-0293-3689)
70 messages · Page 1 of 1 (latest)
thank you! lmk if there's anything you dont like when you get a chance to check it out 
IS THIS ONE OF THOSE HIDDEN CAVES U FIND IN A WATERFALL???🤯
i played and qualed!!! AMAZING MAP!! didn't get stuck anywhere, only thing i'd say is i occasionally got lost, for example right after you go through the cave and make it to the stairs and then out i thought i had to go on some pink blocks! maybe i was a little dumb and didn't think to turn my bean around and look the other direction! so maybe an arrow there is needed! i'll play again and try take an ss so that my comment makes sense! Also i found that the only way i could "die" if i fell off some part to respawn was if i travelled all the way down the waterfall and off the edge!
ooo excited to see what sparkyfish has to say👀👀 i like reading ur reviews lol
also wish i could play this map with more people;-; it'd be insanely fun then!!
keep forgetting i have to jump here lol! the shadow of the purple section keeps tricking my brain into thinking there isn't a gap there whilst there is
also one other thing i like is that there are so many ways to get to the finish line! meaning the map wont get boring after 1 play!
Just beat it! Easily worth a
as the aesthetics of the stage coupled with how you incorporated the stage into the aesthetics was sublime. The first half played very neat, and the “waterfall” effect is certainly accomplished with the reverse conveyors.
Some critiques (and I’m being extremely thorough because I genuinely think this stage is really close to being something truly special):
1-I love the custom “arrows” you made everywhere! That said, there were a couple of places where the varying pathways met up and it wasn’t immediately clear where I was supposed to go. For example: the first section that has an alternate path under and through the waterfall. I took the “regular” path and came upon the middle ‘break’ in the waterfall where the alternate path kicked out. Without an arrow sign confirming where I needed to go, I wasn’t sure exactly what to do. A quick glance around helped me make the correct educated guess, so I think overall the direction is okay - but if that confusion was there at all, then I imagine plenty of other players will feel it too!
2-The top half honestly played pretty boring. The cheese half pipe and the axes didn’t really fit the theme I think, and they weren’t really that fun gameplay-wise either (just meh). The first half’s obstacles all felt perfectly incorporated with the theme (the collapsed log bridge at the start in particular was a lovely touch), so I really would’ve loved to see that continue the rest of the way.
3-Some of the shortcut paths seem… too easy? Take the boom blaster up near the top - why would anyone bother taking the slower path if the boom blaster is there and is a pretty safe path too? Make it a more balanced risk/reward!
right here is where i got lost. thought i had to travel to the left but instead had to go to the right of the map! so yeah an arrow when u exit the stairs would be helpful
This is the exact spot I was thinking of in my first point, @autumn maple!
i'm still looking at this map and just admiring all the details! wow. just WOW
Thanks for the feed back!
I was afraid that was the spot that would cause issues, I'm gonna try fiddling with the platform height levels to make it obvious so people don't back track
I'll revisit the half pipe! It would save on a lot of budget so I'mma try to get my creative juices working again 
really appreciate the feedback 
I'll consider tilting this last plank slightly to help with depth interpretation 😉 and maybe add some safety spots on the waterfall to prevent too heavy of a time punishment for failing near the top
yes okay! i also just read the description ahah so being swept away when u fall on the waterfall does make sense!
This is as close to a bonafide Slimescraper-type stage I’ve seen in creative, all things said. I think it’s currently an 8/10 with the aforementioned issues that need polishing, but the sky is the limit as far as the stage ceiling is concerned. A perfect 10/10 is definitely achievable!
running this now 👀
Definitely will be trying this one at some point! Looks amazing! 🙏🏽
Second Iteration is now out! 
The following changes have been made:
Bottom Layer
- Added a split in the waterfall/river to make it easier to respawn
- Replaced the ascending hill with a small climbing section
2nd Layer
- Rearranged some pillars in the cave area to make it less messy
- Added fences to the cave exit for clearer direction
- Also split the river to make it easier to respawn
- Rearranged some objects in the pond area to third layer that ascends to the third layer
3rd Layer
- Remodeled the entire old river crossing section with new objects
4th Layer
- Remodeled path to ascend to top layer
Other
- Stage timer bumped up to 5minutes
Few images:
Very nice
very creative level, sharded it a couple days ago, wish i could shard twice
Just tried version 2. Every change is a good change!!! 🥰🥰
That said, I have additional nitpicks for ya:
1 (see images A-C below) - The checkpointing system is not intuitive as it stands. Is there any way to make it so you don’t have to backtrack to hit a checkpoint? Cause it feels unnatural to do so.
2 (see image D below) - A bit nitpicky, but in this section if you miss a drum, it’s quite a cumbersome walk back to try it again. Can you put in a mini drum in the middle or so to make it a bit quicker?
3 (see image E below) - This section’s balance is off. The fan and blaster up are a huge time save without being harder than the longer path (in fact the’re much easier than the slower path, as the first drum is a pain to get onto!). I’d recommend rebalancing the risk/reward of the options!
4 (see image F below) - the very top section could use more direction just to make sure you corral beans towards the finish line. Would hate for somebody to think jumping off the waterfall is the play!
Whooo boy thanks a lot for screenshots that really helped!
- I was initially trying to go for an "optional checkpoint" approach but after watching a few plays it seemed to backfire. I'll definitely be changing that
- I'll take a look at what options I have for this, may just end up removing the floor instead

- Will look into this one!
- Oh I see where the confusion can be, I should have some budget to allocate if I do some re-arranging for the other suggestions
Appreciate the detailed feedback
! Glad to know the map is going in the right direction. Iteration 3 will be in the works 
You need a special role ahaha! Like "creative map reviewer" or smth😆
I just hope my lengthy feedback is helpful instead of annoying haha 😅
It's definitely helpful! External perspectives are always welcome, especially after staring at the same level for so long 
you definitely have talent!
i honestly think with just those small changes sparky mentioned this easily would rival the past seasons maps made by mediatonic
especially considering you were able to still have decorations on top of a large level
I played it again, and the butterfly design is INGENIOUS!!
Thanks! I was pretty proud of coming up with that 
🏞️ Third Iteration Now Out 🏞️
Looks like the waterfall had some renovations to make the gameplay more smooth
List of changes:
General
- Shifted around all checkpoints so that they are integrated with the flow of the course (no more need to double back after activating a checkpoint)
Bottom Layer
- Changed climbing section to 2nd layer
2nd Layer
- Overhauled the ascending section to the 3rd layer as the gameplay balance was off in the old version
Top Layer
- To prevent misdirection, overhauled the entire finish area to make it more visible as soon as you arrive to the top layer.
- Forest area is now gone and replaced with another waterfall cave
Update Snapshots:
yoy still awake!?
awesome updates to an already awesome map, one of my favorites ive played so far, hope this gets put in the game officially someday
I really hope that mediatonic adds your map one day🤞🤞
hahaha I was adamant on finsihing the changes
thanks for all the support y'all! keeps me motivated to continue making levels 
Yesss Ur levels are the best
@autumn maple You mad lad this stage is perfect now!!
I had the biggest freaking smile across my face the whole play. I cannot think of a single critique. Everything feels so well balanced now! The aesthetics are somehow even cooler?!? The checkpointing is excellent! The level pathing is so intuitive!
There’s so much awe in discovery for this stage, be it how amazing it looks, finding an alternative way up, or something else. I hope you’re super proud of yourself for this one. It’s ELITE. I think it’s the best stage yet I’ve ever seen! 
Thanks a million! Couldn't have done this without your extremely helpful feedback! 
I definitely spend a good amount of time racking my brain to sort out all the kinks but the final product was all worth it!

After reading this I have to go check this map out again!
I literally had to stop at the end just to admire everything. This map is so beautifully made and by far the best map I’ve seen created. Great job!
You won’t regret it! @autumn maple has an extraordinary eye for this all. I thought the stage had potential to be a 10/10 when I first played it, but I had no clue it was able to be an 11/10!!
Yes agreed!! time to check it out again:D
i liked the previous iteration with the still water(blue pad - not a conveyor belt) inside the floor of the cave section. not sure if i make sense
ahhh! yeah that was one trade-off I decided to make
Still water (plain floor) looked better but I wanted to make it easier to go back if you failed the drum jump - I'll see what I can do!
(I personally liked it as-is, though curious what idea you have!)
One of the best maps I've ever played. So much creativity. Love it! 
Ohhhh gotcha! Yeah it saves time walking on the conveyor rather than "still water" if you were to fall off!
still like always awesome designed map and it wasnt the hard and this map has so much creativity
congrats on being in discover again
OMG YES this map deserves to be in discover!!! Yayyyy congrats 🎉
WHAT! no wayyyy


nice man
omg YAYYY tysm y'all for the support

congrats!!
I was gonna be livid if this stage was relegated only to the “Discover” tab. Well-deserved featured stage!! ❤️