#Haven't played in a while

13 messages · Page 1 of 1 (latest)

sullen kestrel
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Hi, could somebody give me some advice?

  1. Is Jinn still the hero to go for when starting out?
  2. Card master or Wheel?
  3. At what point become 1troop cards better then 9troop cards?
  4. Some advice about my formation
distant peak
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Jinn is still one of the best heroes. He will be in next wheel of fortune. The meta has changed a lot. Now the arena is full of Straw Kids and Flash Angels

sullen kestrel
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And wheel is the recommended way to get him?

distant peak
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Yes

sullen kestrel
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Awesome!

distant peak
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This is what my alt account has. The Heal Spirits in the 5th row can heal troops and boost their attack. The Magnetic Pioneer in the 7th row can stun nearly by troops at start of battle and they can help you deal with Flash Angels. On the 3rd rows are 3 Dwarf Artillerymen. You have to learn the fusion trick to get them

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Join the Library server for help with game

sullen kestrel
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Great! Thanks!

sullen kestrel
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How about when you did 200 spins? Is it worth it to continue spinning? On safe it for a card master that has Jinn?@distant peak

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I have 18k gems left

dusk grotto
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For me, I always stop at 200 spins. The excess gems go to summoning. Better to get a single random legendary hero for 900 gems than to get 60k gold for 1080 gems.

spiral escarp
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Summoning a hero is not as profitable as it seems at first glance. Especially if you are just starting to play, it is not worth it at all. In the beginning, you need to focus on the main heroes in the wheel and the cards. You should have a plan and don't stop at 200 spins if it's a hero you need.

distant peak