#New fusing mode

1 messages · Page 1 of 1 (latest)

strong glen
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It would be great to have a type of fuse that only ignites once the previous firework has finished. One of my main "frustrations" is building a show, and some cakes going off simultaneously. Hopefully @broken wave can work something out!

Also, I'd like to take this moment to thank you all for this amazing community, it's so cool to see so many other pyrofreaks enjoying this incredible game!❤️🔥

blazing orioleBOT
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GG @strong glen, you just advanced to level 2!

raw moss
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I think this idea has been discussed before, but I cannot find the exact thread/message at this moment. But if I remember correctly, the conclusion was that it would be rather challenging. Because every item would need to have a new duration field attached to it, and this would require a lot of manual work for all the modders

shrewd thunder
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The game has no way of knowing when a cake is "finished"

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As smoke is a particle like every other

raw moss
shrewd thunder
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Yea

raw moss
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But I don't how that's handled from the modders perspective

shrewd thunder
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But I know amnesty for example always adds a high number

raw moss
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Like if that is something set automatically or still something set manualy

shrewd thunder
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So they don't respawn so fast

shrewd thunder
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I can give a cake a duration on how long it will stay after ignition

raw moss
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So the value for cake duration is kinda there, but with no rules or guidelines for how long it should be after the last effect has finished?

shrewd thunder
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The modder chooses the time

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Usually longer than smoke stays as it would despawn smoke and so on as well