#Make a fuse burn after a cake ended
1 messages · Page 1 of 1 (latest)
this is game changing
How should this work with rockets?
Hmm good question
Maybe when the thrust starts?
How should the game know that the cake is finished and than ignite the next one without modders updating every mod and adding a specific time?
Don't get me wrong, a lot have siggested something like this but as yoiu start thinking about how it should work, it gets complicated pretty quickly
Well rockets you could ignore there is not something like this in real fireworks
What I THINK I could do... I THINK I can know when the particle system is done emitting particles, that would be the point where it's "Done" I would say. But I'm not 100% sure
But there is actually a second fuse on a lot of cakes if you use that it lets the effects out in backwards order
THe thing is, as I recall all this logic is part of the fuse and the fuse doesn't know what kind of fireworks it's on
Isn't smoke a particle as well?
Yes, but it stops emitting, but that doesn't mean there can't be smoke floating around for long time
There just won't be emitted new smoke paticles
But again, I'm not 100% sure it works like that and include child particle systems
After the cake effects end start another effect that is also in the cake, but it starts later and are flames and smoke.
kinda like in my fire mod.
Or is it not that simple? 😅
The reserve fuse having the ability to be fused to the next cake I think is the simplest request out of this thread. But in that case every single cake would need to be updated to make that work or it could just be done to any mods that are not released yet if this feature were to become available. The only issue I see is how Laumania would designate the last shot being fired. Because in reality everything inside the particle system has an emission so how should he know which emission is the last he is looking for. Because to a line of code, all the emissions are exactly the same.
The other portion however - the reserve fuse lighting the cake in backwards order would likely be much more difficult as I would assume there would be some complex math involved in making the timing run backwards. To top it off, each cake is made differently in how the emission timings are set, and to add another factor into the mix, some cakes use a zipper script. Laumania would have to figure out all these obstacles to make this happen and on top of that - it would have to be another step supported my the mod creators, especially in going back and updating all the old stuff.
Not to shoot your request down @wary lark 🤓 - but as you can see, there are actually a lot to it and holding that against that I think it won't really be needed once we have the firing system in place, it's not something i'm gonna go deeper into at this point 🙂