#I have made a crackle effect to my cake but the sound only plays once.
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do you mean like this?
idkk how i would get the crackling to after the explosion sound ends
thats where i have my explosion sound
i can have an audio source but idk how you can get it to play at the death of the explosion effect
dont play the crackling, u play the crackling with explosion
like irl
dont make seperate sounds for explosion and craackle
yes i did that originally
so the when the crackling effect happens the particle system sound plays with the effect
and if i add tghe crackle sound with the explosion the crackle would happen to early/not with the crackle effect
ignore the crackle sound particle system on this one
this works but only for the first crackle effect
all the rest have not crackle sound
yes as i said you can have only one sound for the main explosion not each crackle
but the crackle happens after the explosion
the first explosion shoots out the main particles then as they die the crackle effect/particles spawn
so if i dont make them seperate how the hell am i supposed to do it
Is the crackle sound separate from the explosion sound?
As in the crackling sound is one mp3 file and the explosion is another mp3 file?
If that is the case you need to set it up like this
The circle on the left is the particle that shoots from the cake. At the death of that, two ParticleSystemSound scripts are triggered - one for the explosion sound (the red box), one for the crackle sound (the blue box).. Delete all the crackle sound and audisource stuff from the heirarchy you dont need that
So essentially you will want to set up what is circled here in red from your example like I showed you in the screenshot above
so like this?
this is what it does why doing it like this i guess i can do this i just need to delay the sound for when the actual crackle effect happens
hard to time lol but we getting closer
Did what I show you work?
What was the problem in the second to last video?
Glad you got it sorted out though 🙂
it sure did
the problem was that the crackle sound was happening before the effect was actually happening