Despite the fact I don't think the game needs more heroes anymore, I started thinking about ideas for a new hero. Things escalated from there.
Hero Suggestion: Bao Feng (Bàofēng (Storm Wind 暴风))
Description:
With unusual geological power, Bao Feng is an impatient fighter eager to take on any foe.
Frenzied crystal shards come forward and swarm her enemies at her command, or are set down and laid dormant as a perfect trap combination.
Restraint is needed to temper her aggressiveness however, else she risk falling to her own vices.
General Info:
Playstyle revolves around constantly hitting to gain powerful bonuses which have short durations.
Secondary skill can be set up beforehand to use alongside weapons or the primary skill, while the primary skill can keep hitting when needing to reload or charge up attacks, but also involves risk when misused.
Weapons focus on sustaining a rapid fire rate and not reloading often to keep the bonuses going.
Health: 60 (up to 85)
Armor: 70 (up to 105)
Speed: 5.2
Primary Skill: Fragment Storm
Cooldown: 20s (from 100% instability to 0%)
Conjure a storm of sharp shards and energy, dealing 200 DMG every 0.5s to enemies within 5m and recovering 5% Armor every hit. Storms can be conjured at any time.
Storms move onto an enemy in sight and lock on, moving to a new one when they are defeated. Keeping the storm conjured builds up instability over 6s, building twice as fast when not hitting enemies in other ways (helps counter hiding and letting the storm do everything).
Storms can be dismissed at any time which starts draining instability. Going over 100% instability will destabilize it, preventing the Armor recovery and dealing DMG to yourself equal to 5% of Max HP and Max Shield/Armor per second, down to 1 HP. At 200% instability it stops increasing, but deals double self DMG.
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