#Damage gating

21 messages · Page 1 of 1 (latest)

feral pendant
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you should gain invincibility for a very short period after taking damage to stop getting destroyed by a onslaught of damage. you take a heap of damage from multiple sources too quick. once you take damage you should get an invincibility for like 1 second roughly. the only time i die in this game is when i take a heap of damage from multiple sources at once

hollow summit
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This would completely make spirtie feline broken and destory Arsonist

lost flare
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Life Guardian exists, which stops you from getting burst down in a single powerful hit, assuming you've got high enough HP%.

That being said, if the only time you die in this game is getting burst down, adding damage gating to prevent getting burst down would just make it so you never die. At that point, why bother play if you can't lose.

vagrant siren
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not to be rude, but this post seems like it came from someone who is a bit salty

rare niche
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litterly complaining about his skill issue lol

sturdy fiber
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i mean something more like 0.05 sec would be cool though

prisma totem
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As far as I understand, there's a talent that does part of this already, but it would be nice if you only ever drop to 1 hit point from full shield/armor if you take a hit that would one-shot you.

sturdy fiber
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yesterday i was playing around, and there was the scroll that makes you take 2x damage but the overall damage of each hit cannot go over your max HP's 14% i think

#

that's the closest you can get

prisma totem
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Spirit feline is good, but it offers no protection against rapid hits - as intended. Getting one-shot is supposed to be the purview of Airbag, too, but with the draw back that bleed will down you instantly if you're hit with minimum hp

lost flare
prisma totem
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Does bleed just reduce your HP to 1 and no lower?
No. It downs you then and there.

Does Airbag provide some special immunity to that?
I don't know. I need to test to see when bleed downs you from unbroken shield

lost flare
prisma totem
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I would have figured paranormality does something special with HP since it's set to 1, where it forces everything to hit shields first

lost flare
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It does not.

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Players simply don't get hit by anything that bypasses shields/armor, besides something like red chest HP sacrifices or Airbag which can never kill you anyway.

prisma totem
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Ah yeah. Double checked that a few days ago, it does not in fact hurt your HP through shields. Got one-shot from full HP by an explosion in that run though... in R1. My genius is sometimes staggering, in the anime "falling over from how stupid this guy is" way.

charred python
lost flare
charred python