#New weapon Sawblade shuriken

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sour locust
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Details are in the imagecheers

cyan sun
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What is crit.c? Crit chance? Coz that doesn't exist ๐Ÿ˜›

south sun
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It looks like some sort of odd fusion between Bloody Drill (Piercing + Bleeding) and Glimmering (Pistol + Explosive + Probably doesn't need to reload).

In other words, it doesn't really do anything unique, besides act like Bloody Drill in Lightning Pistol form.

It also suffers from the same thing as Talisman does, apparently. Its gimmicks spread it so thin that it doesn't have that much killing power according to the stats.

restive apex
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cuz mag of 3

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Also its damage is insanely low

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holy shit

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Ik rof of 4

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It doesn't seem strong enough

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I'd nerf firerate and buff damage

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at the very least

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Also, if it's mag of 3, and it fires 4 times a second, that doesn't work

south sun
# restive apex This thing needs to reload

I was basing it off of the fact that it's a "shuriken" and like other throwing weapons doesn't need to reload, with the magazine capacity being symbolic of the projectiles fired, like Talisman.

restive apex
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yes

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Ah I see

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My bad

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That would ruin ammo though

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Unless it uses normal ammo

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although weapons like that don't normally do

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12 ammo consumption/s is a lot for large and special ammo

south sun
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Yep.

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It's also got less DPS than Bloody Drill, without even considering that Bloody Drill would likely have a higher CritX and an easier time hitting enemies.

restive apex
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and it would probably serve as some sort of shotgun

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as the blades would spread

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making it even worse

feral ermine
# sour locust

the first thing that came to mind after seeing this image is "how do you handle and throw it safely without cutting your hand?"

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aside from some needed buffs what other problems this concept has?

south sun
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If you look at weapons in the game, even Radioactive Gauntlet with its copied mechanics from Thunderclap Gloves and Rainbow still at least has the uniqueness of being the only corrosive injector and has the timer thingy.

feral ermine
# south sun It's a combo of several weapons. No uniqueness of its own.

why a thing that is a combo of others couldnt be somewhat unique on its own?
and if radioactive gaunlet is unique because of being a corrosive injector and the timer, what does make the shuriken not unique if it is a piercing weapon with bleeding?
i cant comment too much on this shuriken because i cant even read all the words on the page (at least i could identify piercing and bleeding), though even if this concept will be rejected, we definitely need more weapons capable of bleeding or an hero capable of causing it and profiting from it

south sun
# feral ermine why a thing that is a combo of others couldnt be somewhat unique on its own? and...

Because it is nothing more than a combo of others.

It's a lightning throwing weapon like Arc Light, it pierces and bleeds like Bloody Drill, it explodes when Glimmering and Scorching Rounds exists, and it shoots multiple projectiles like Talisman.

The only thing you could even consider to be unique is the fact its explosions do half damage to elites and bosses which... isn't a gimmick people would enjoy at all.

restive apex
south sun
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Oh and I suppose it's got a 12% chance to crit, but I've got a feeling that's because the person who suggested it didn't know what CritX was or how crits are actually triggered, because there is no CritX stat.

restive apex
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Yeah

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They're missing a lot here to call it a weapon

feral ermine
restive apex
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All good

feral ermine
restive apex
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Lmao

feral ermine
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yeah

restive apex
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I mean, I guess the only redeeming quality about this thing is the bleed

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I'm not sure the chance to bleed

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but it fires 12 blades/s

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That can stack insanely high

south sun
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Bleed is based on damage dealt.

feral ermine
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that's a thing i wanted to ask to @south sun
why do we have only one bleeding weapon in game?
do the devs want to keep it extremely unique? limited to just one weapon

restive apex
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It can still stack pretty high tho

south sun
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1 hit every 0.75s would be the same as 12 hits every second if they had the same DPS.

restive apex
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a lot of a little thing is a big thing

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Ah

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True

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Granted, it depends on the chances

feral ermine
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i mean

restive apex
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1 hit every 0.75s with a chance of 10% is not gonna stack as well as 12 hits every second with a 10% chance

feral ermine
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thanks for responding

restive apex
feral ermine
south sun
restive apex
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Alr

feral ermine
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i can suppose she (or he?) is in contact with the devs at least

restive apex
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I think I asked about it two years ago but I forgor

south sun
feral ermine
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was considering to planning a melee weapon that causes bleeding but i couldnt tell if this idea would be doomed from the beginning no matter what

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based on how certain enemies can apply bleeding on the player, you can have more than 10 stacks of bleeding simultaneosly so ahving a weapon that deals multi hits shouldnt be weak even if those hits do little damage each.... my skin knows that very well because of bleeding elite spearman and back in the day, bleeding elite monk

(one year ago, the first time i farmed max hp with veteran, i reached something like 1200 max hp but then a couple of blleding elite monks were able to disintegrate my entire health bar and 2 respawns)

south sun
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Enemy bleeding is different from player bleeding.

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Enemies apply multiple stacks to the player. Bloody Drill applies 1 stack that adds every hit to the total damage, and refreshes the duration.

feral ermine
south sun
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5000 hits of 1 damage and 1 hit of 5000 damage would both apply the same amount of bleed to enemies.

feral ermine
south sun
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Bloody Drill only applies 1 bleeding stack to enemies.

If you hit them for 1000 damage, they'll start bleeding equivalent to 1000 damage.

If you hit them again for 1000 damage before the bleeding ends, the duration is refreshed and they'll bleed equivalent to 2000 damage instead.

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If you hit them another 5 times without letting the bleed end, they'd bleed equivalent to 7000 damage.

feral ermine
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the thing i dont understand is why the damage is 1000 for each stack if you refresh the stack sooner

south sun
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adds every hit to the total damage

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1000 + 1000 = 2000

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2000 + 1000 + 1000 + 1000 + 1000 + 1000 = 7000

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Each hit refreshes the duration and adds to the total damage.

feral ermine
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ahh.. ok

sour locust
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It doesn't do 1000 bleed dmg it does 1/4 of it as bleed and doesn't stack

feral ermine
south sun
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That being said, 1/4 damage as bleed damage but no stacking is even worse than Bloody Drill's 1/5 damage but with stacking, making this weapon look even weaker than it already does.

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It's practically just a slightly stronger Burning effect, but without fusion effects or elemental damage bonuses.

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And Burning sucks on weapons with many weak hits, which this weapon is.

sour locust
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Hold it just there I posted an image of a Weapon that you lot put in as Radioactive Gauntlets but did I get any credit for it NO NOT 1 OUNCE OF IT

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It only stacks if it hits 2 or more enemies btw

south sun
sour locust
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WHAT your saying is that noone even thought about looking at my goddamm SUGGESTION!!!!!!!!!! That Hurts me a Lot I took my heart and Soul to create that and look at it all that work down the Goddam Drain QingYan_lose QingYan_lose QingYan_lose

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So your Saying Someone STOLE MY IDEA!!!!!!

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hmph

south sun
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No, you stole someone else's idea. Many people did corrosive gloves before you.

sour locust
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.......... I thought I was the one who made it first Sorry ๐Ÿ˜ž

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Maybe I should just delete this idea noone would care now would they ๐Ÿ˜ž๐Ÿ˜“๐Ÿ˜ฉ