DPS/Support Hero – Vampire Bat
I wanted to do something with bleeding and give him a quasi-support role as well. I welcome any tweaks to the numbers to make it more balanced. I'll update this post as I figure out the rest of the Ascensions.
Health: 90
Primary Skill: Black Mantle
- Toggle: Enter the Black Mantle. While in Black Mantle, gain 33% lifesteal and your weapon damage has a chance to inflict bleeding (5% DMG/sec for 5 seconds) inversely based on magazine size (max 50%). Allies within a 12m radius receive 50% of your self-healing from lifesteal.
- Every second, gain 1 stack of Mantle Pact (1.5% HP/sec bleed for 20 seconds, +2% damage taken). At 50 stacks of Mantle Pact, become instantly downed. Clear all stacks of Mantle Pact upon leaving Black Mantle.
- CD: 30s
Secondary Skill: Jagged Trap
- Throw out a trap that pins a target to the spot for 3s, deals 200 normal damage, and inflicts bleeding (5% DMG/sec for 5 seconds).
Ascensions:
Vampirism – Enhances bleeding and lifesteal
- Blood Sport: Bleeding an enemy grants you +5%... 10%... 15% movement speed for 6 seconds (max 3… 3… 5 stacks)
- Savor the Kill: When an enemy dies from bleeding damage, instantly restore 5%... 7.5%... 12.5% of max health.
- Sated Predator: Healing gives damage reduction for 2 seconds equal to (0.10… 0.15… 0.25 * health restored)%. (CD: 3s)
- Carnage: When a non-automatic weapon inflicts bleeding, +2 projectiles to the next shot from that weapon.
- Eye Gouge: Critical hits inflict bleeding with 25%... 50%... 100% effectiveness.
- Blood Bank: Excess healing from lifesteal is added to Max HP at a rate of 0.1… 0.2… 0.5 per point of healing.
Black Magic – Enhances Black Mantle
- Sadomasochism: +20%… 33%... 40% weapon damage in Black Mantle for every stack of Mantle Pact. +100%… 50%… 0% effects of Mantle Pact.
- Enveloping Shadows: +4m... 8m... 14m radius for Black Mantle.
- Razor Mantle: Enemies that attack you in Black Mantle bleed (5% DMG/sec for 5 sec)… take instant True damage equal to bleeding 5% DMG/sec for 5 sec… take instant True damage equal to bleeding 5% DMG/sec for 5 sec, and normal enemies have a 10% chance to die instantly.
- Aura of Terror: Enemies within Black Mantle’s radius deal 20%... 33%... 50% less damage and move 20%... 33%... 50% slower.
- Gates of the Grave: Each stack of Mantle Pact that is cleared when leaving Black Mantle reduces Black Mantle’s cooldown by 0.25… 0.5… 1 second.
- Immortal Mantle: Any attack that would kill you in Black Mantle instead reduces you to 1 HP. (CD: 30s)