#UsingItemCompleted is an event handler that fires after an item has been used.

11 messages · Page 1 of 1 (latest)

unborn escarp
#

It works like UsedItemCompleted
event should be handled "just before" the item is completely used

tardy marlin
#

look at the transpiler

unborn escarp
#

I'm not sure what you mean exactly, but the last time I tested this function, it only triggered after the item was fully consumed

drowsy pollen
unborn escarp
#

so we need to fix this

drowsy pollen
#

but idk if last Someone changed fixed it

tardy marlin
#

basically code the same transpiler for this event into the Consumable code that applies effects too

#

only issue is the event gets called twice in a row if you allow it both times