#UsingItemCompleted is an event handler that fires after an item has been used.
11 messages · Page 1 of 1 (latest)
except it is handled just before hte item is completely used?
look at the transpiler
I'm not sure what you mean exactly, but the last time I tested this function, it only triggered after the item was fully consumed
it's before the effect get applied but because of how nw code some Item get it's effect before
so we need to fix this
it's mostly a NW bug actually
but idk if last Someone changed fixed it
no my stuff only affects the UsedItem event, I think I have an idea for a fix tho
basically code the same transpiler for this event into the Consumable code that applies effects too
only issue is the event gets called twice in a row if you allow it both times