#Natural Adrenaline

14 messages · Page 1 of 1 (latest)

vale ravine
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This plugin gives players who took damage some time to react. This is done by giving them movement boost and AHP, similar to the adrenaline. This is scaled with damage, so the more damage taken, the more AHP and speed you get.

If there are any features you want to see added or bugs you want to report, feel free to ping me here

EXILED Version: v9.5.1
Plugin Version: v1.0.1
Github: https://github.com/SCP207/Natural-Adrenaline
Release: https://github.com/SCP207/Natural-Adrenaline/releases/latest

meager quartz
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Oh yes, infinite health. :^)

plain jolt
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Pretty interesting mechanics

pastel fossil
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very sigma

vale ravine
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By default

vernal merlin
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Some feedback:

  1. If possible, use Environment Variables. Such as: (EXILED_REFERENCES) (This is used by most devs). Instead of having absolute directories like
<Reference Include="UnityEngine.PhysicsModule">
      <HintPath>..\..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SCP Secret Laboratory Dedicated Server\SCPSL_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
    </Reference>
  1. Remove unused references. You got a lot of unused UnityEngine references
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  1. You also have an empty commands folder, might want to look to remove that unless you're planning on using it later.
<ItemGroup>
    <Folder Include="Commands\" />
  </ItemGroup>
hazy latch
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or does that also have some sort of delay?

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i ask because if something happens that causes adrenaline rush it should instantly release the chemicals into your body

vale ravine
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The movement boost and ahp come instantly, the delay is for the next time you can get adrenaline

hazy latch
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interesting plugin

meager quartz