#Ultimate-Auto-Warhead
109 messages · Page 1 of 1 (latest)
Yes I tested before
im mean tabulation
How so
and also, maybe add .gitignore?
.gitignore is not critical problem, but more clear in repo
Mhh I see I don't really know because it's going to be said but first use of github
I didn't understand this question
this thing for ignore some files
like .vs, Debug
this folders didnt need in repo
yes I understand what you mean
It's not C# but vb.net
you working in visual studio
yes
im think it must be work for basic too
ok
did you commit?
yes
it's good
uh....
why
ok I will do it later
excuse me how to configure the text showhint
wdym
why
what do you mean
How could we change the size or put it higher or lower using showhint
??
ok you don't have an example of code in c# I can always have an example
its not C# specific tho
its literally just
a text tag
<color>
<size>
<bold>
ok
yes
ok
ooooooo ok
Why
Because you can't look at the code and learn from it
If you don't want to learn VB.somethin

Bro you gotta say what the plugin does
also this is already a feature in #commonutilities
also in basegame but basegame is wonky
i also dont see why a thread is used instead of yk
coroutine like everyone else
you really should still not be doing a thread unless required
which it isnt in this case
MHH
I don't understand
ok
Um?
emh okk
i miss
the dependecies
sorry
You're welcome
thanks
there is no command after a certain time that you have chosen a message announces an auto warhead in this time at the end of the moment chooses your warhead this launcher look no one can deactivate it except staff
okk
so after a long time
its automatic right?
yes humm
to change the time go away you are config and look for Ultimate auto warhead
okk thanks
even when i soft restrart, it doesnt appear in configs.
