#Configurable Scp330
64 messages · Page 1 of 1 (latest)
Idk
I think it's much better to have both in just one plugin
also
does candy weight let you customize interaction limit
candy utils does
just because it isn't your code maybe
whatever, this is for a personal server. I sent this here to help people if they want to use this
what no
you can't set amount used, but you can set ev.ShouldSever based on it
It's what exiled does for it
And basegame
and that's what I've done
whatever
I like exiled
huh.
Cringe

Oh I remember now haha
I made a dictionary for it because I tried what you said
But the basegame don't reset the count when you spawn
I tested
Not by admin command
Only on team respawn
So if you respawn yourself by remote admin and try to pickup a candy your hands are gonna get severed
That's why I made a dictionary
I knew it was not useless
I just didn't remember why I created it
Now about the ev.player null, is just to avoid bugs
And I'm sorry if you didn't like the code
But it's not my fault
its based on roletypeid -> int
but fair enough if you don't want that system
Wth, no
oh makes sense
anyway, I made this plugin trying to help
don't blame me please
