#Heightmap not working
1 messages · Page 1 of 1 (latest)
the heightmap error correction is for "smoothing" the areas where rivers / lakes are placed... in this area, there is no water
you can try the offline heighmap addon, as it has a better resolution and accuracy
I've tried that addon and it still gaves the same output
try using a DPT of 1
I did
did you try generating the same tile again?
usually fixes it for me
@swift holly Please fix the program
Aparently people doing commisions have the same issue as I do
I tried contacting someone for a commision, but they said it’s a earth tiles thing and that I should use an older version of tiles as they do
@swift holly Still not giving up, I want to finish my earth map!
@swift holly Day 30 of asking for help
I am still not sure what the problem is 😄
you said that the correction isn't working, but in the image is no water, so nothing that should be corrected
strictly speaking, the error correction never worked before, or did not solve the problem of river flows going up and down...
since the update with the new algorithm it is finally possible to solve the problem, but it needs extremely much computing time. It can also crash with very large tiles. If you turn off the error correction, Tiles works again as before.
I'm not sure if the heightmap correction is the issue, but this is the issue
The terrain isn't smooth as it was with the older earth tiles versions. All terrain has these blocks missing inside it, so (lets take a circle as an example) instead of having a filled circle we have a circle full of holes like this cheese image
this is indeed not related to the error correction
I am not sure why it should be different on different version of TIles, because it uses the same data-source (heightmap)... I only added a third option for the offline heightmap error
with the same verticle scale, the map should be the same 🤔
the only "correction" that is done is a simple blur filter to smooth out rough edges (steep mointains), but this wont affect the smaller "1 block up and down" areas
Would you be able to check my enviroment? I see my friend has the same issue on their system
I'm not sure, I've generated an earth map with the same configuration but the old archives in January, but it didnt had this issue
mh, I will also double check my code... I finally know where to look at
Haha sorry for not reporting the issue correctly
no problem, I am also very busy at the moment
oh, there was indeed a change in the heightmap generation... previously, I loaded the heightmap in QGIS and exported it (like all the other images)... the downside: qgig only supports 8 bit image exports... so now I am exporting a 16 bit image directly from the heightmap source using gdal, instead of using QGIS to load and export the image
as a result, the newer images have way better quality
so it's not really an bug or error that you see, but it is the effect of a better quality
the question here: is it good the way it currently is... I would say: not really
I can edit the image post processing and try to reduce the noise (up and downs), but this needs some testing
can you send me your settings and the Tile / location of this image? I will recreate different blur operations to see what will fit in best
I'm not sure what tile it is since that picture was taken over a month ago, but the issue persists planet wide on all tiles
How is it going @swift holly
not really, since there is a new bug worldpainter... and I submitted an issue
Could you at least provide me with an older version of tiles that doesnt have this issue
@swift holly
@swift holly
@swift holly
I don't have the older version.... if I would save them, every version would be more then 40 GB and I need A LOT of external hard drives just to store the older versions
Any new updates?
@swift holly
Does it even make sense to ping you anymore
I am still waiting for a WorldPainter fix...
https://github.com/Captain-Chaos/WorldPainter/issues/362
you can follow it here 😉
ok, the bug should be fixed now. Will take a look at it today or tomorrow
tested it, same issue here
no, the worldpainter bug is fixed... I haven't changed anythin on Tiles yet
ah ok
what i've noticed is that it mostly happens around rivers
Has this been solved?
i think latest update did
There's a new error