#Game Crashes frequently and randomly

1 messages · Page 1 of 1 (latest)

primal goblet
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I use KnightLauncher, but no matter the combination of settings and jrms I've tried, I can't get the game to work consistently

OS: Windows 11
Ram: 32 GB
CPU: Intel i7-13700k
GPU: Nvidia GeForce RTX 3080 ti

ProjectX attached

undone flax
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Try deleting SK folder by hand (not from steam library) and reinstalling from scratch

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Otherwise, I'd say win11 is a hit or miss for SK

void epoch
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Do you use any mods?
What are your KL settings?

primal goblet
void epoch
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list your settings

primal goblet
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Platform: Steam
Java 7 64-bit JRM
6 GB RAM allocation
Disable Explicit GC
Use in-game RPC

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Anything not listed is disabled

void epoch
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Hm

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Try patching a different java

primal goblet
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That was the first thing I tried. It wasn't any more stable

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Could see if the log shows a different error though

void epoch
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Yeah check that

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java.lang.NullPointerException
at net.java.games.input.RawMouse$Button.<init>(RawMouse.java:197)
at net.java.games.input.RawMouseInfo.createControllerFromDevice(RawMouseInfo.java:83)
at net.java.games.input.RawInputEnvironmentPlugin.createControllersFromDevices(RawInputEnvironmentPlugin.java:160)
at net.java.games.input.RawInputEnvironmentPlugin.enumControllers(RawInputEnvironmentPlugin.java:176)
at net.java.games.input.RawInputEnvironmentPlugin.<init>(RawInputEnvironmentPlugin.java:123)
at net.java.games.input.DirectAndRawInputEnvironmentPlugin.<init>(DirectAndRawInputEnvironmentPlugin.java:46)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.java.games.input.DefaultControllerEnvironment.getControllers(DefaultControllerEnvironment.java:160)
at org.lwjgl.input.Controllers.create(Controllers.java:71)
at com.threerings.opengl.n.didInit(SourceFile:213)
at com.threerings.projectx.client.ProjectXApp.didInit(SourceFile:1317)
at com.threerings.opengl.e.init(SourceFile:381)
at com.threerings.opengl.n.init(SourceFile:195)
at com.threerings.projectx.client.ProjectXApp.init(SourceFile:1250)
at com.threerings.opengl.o.run(SourceFile:172)
at

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java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

primal goblet
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?

void epoch
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Now that I think about it

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I don't remember ever seeing any such exception

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Does it appear every time

primal goblet
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I'm working on that now

void epoch
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@primal goblet do you use any corsair peripherals? (mouse, keyboard etc)

primal goblet
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Corsair Mouse

void epoch
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try unplugging it

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and disabling it's software

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and turn on the game

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best if you swap it with some other mouse

primal goblet
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I'm having another issue now because steam is having disk write errors

void epoch
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oh shit

primal goblet
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So I'm gonna try and solve that first lol

void epoch
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nevermind then

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you have a much fucking bigger issue lol

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Crystal Dew World [en]

About CrystalDiskInfo A HDD/SSD utility software which supports a part of USB, Intel RAID and NVMe. Standard Edition Shizuku Edition Kurei Kei Edition Download System Requirements OS Windows XP/Vista/7/8/8.1/10/11Windows Server 2003/2008/2012/2016/2019/2022 Architecture x86/x64/ARM64 IE 8.0~ .NET 4....

primal goblet
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Mhm

void epoch
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download crystaldiskinfo

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and check the status of your D drive

primal goblet
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Okay fixed that issue

primal goblet
void epoch
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but does it lag

primal goblet
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There's no confirm button to close menus and such

void epoch
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do you have any backup mouse or something?

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literally even the cheapest shit out there

primal goblet
void epoch
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ohh okay

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I misunderstood

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my bad

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okay for now try with a different mouse, if you have one

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if not borrow or something

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even a controller will do

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other than that

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try installing SK to a different drive

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the freshest you have

primal goblet
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I have a controller plugged in but it's not reading the controller inputs

void epoch
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is it an xbox/ps controller or some random one?

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also remember you have to change the controls scheme to controller

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in the settings

primal goblet
void epoch
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it won't work out of the box if you normally use mouse + keyboard

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then it should work I think

primal goblet
void epoch
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just change the controls scheme

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isn't there a 5 second window before the crash?

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or does it crash instantly

primal goblet
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Depends

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It's a little random, depending on how it's feeling that day

void epoch
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well, try your luck then

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if it's possible

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if not

void epoch
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it may have to do with disk errors

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they often cause heavy lagspikes, random crashes etc

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especially if your drive is failing

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also, do the issues occur with the controller unplugged?

primal goblet
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I've made a discovery

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The game doesn't crash with my mouse as long as I'm in windowed mode

void epoch
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what

primal goblet
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If I go fullscreen it crashes

void epoch
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what in the fuck

primal goblet
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After a few seconds

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shrug

void epoch
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I have no words

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but...

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solved?
what the fuck?

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well

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anyways

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we can do a walkaround to have both windowed and fullscreen

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either use in extra.txt
-Dorg.lwjgl.opengl.Window.undecorated=true

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or

primal goblet
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Oh there's a workaround for windowed full screen?

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Nice

void epoch