#How to get model mouth to move to sound - more below

1 messages · Page 1 of 1 (latest)

dusky swift
#

So, quick explination. I, in a nutshell, cannot speak, so i am using a TTS along with a virtual mic to plug sound into various programs- easy.

Skipping ahead, i want the model mouth to move to the sound of the TTS voice, while also tracking my own mouth for- whatever expression i may be making. But i cannot seem to get the model to react to the TTS at all, after tacking the issues with getting Vtube studio to recognize the mic.

How do i get the model to react to both my own mouth and the sound of the mic? It may be worthy to note that the TTS is in English, so there is not really a good way for me to calibrate the Vtube studio audio parameters using the Japanese syllables, aside from just figuring out how in the world to get the mouth to react to the TTS speaking.

solid grove
#

you need to setup the mic and then change the input on vtube studio motuh of your model to volume+frecuency+mouthshape (and the open one as well for the other one

dusky swift
solid grove
#

Go to VTS and setup the mic there, iyou need to put it there as an input so the audio gets the input, once you do taht you need to change the parameters of the model (the input) to the custom voice volume and voice frecuency input

dusky swift
#

Okay, so, VTS is picking up the mic, looking at the advanced mic input thing, but the model mouth is still not reacting.

solid grove
#

So now go to the model parameters

#

and on the bottom middle there is a thing that says Filter, search " Mouth" there

#

and show me waht you see

dusky swift
solid grove
#

You can send a screenshot here

dusky swift
#

or do you prefer a screenshot

#

kk

solid grove
#

scroll down

#

and there should appear 2 parameters that says "mouth smile" and "mouth open"

dusky swift
#

Hmm.

It appears that mouth open has no parameters.

solid grove
#

Presss the +

#

on the right and will appear the parameters

#

On the Input of mouth smile put Mouth smile frecuency or something similar

#

I forgot exactly the name

#

for the mouth open you will chosoe mouthopenplus Volume or something around taht name

#

did you find it ?

dusky swift
solid grove
#

yes the mouth open should be VoiceVolumePlusMouthOpen

#

And moutSmile should be Voice Frecuencyplus MouthSmile