I'm having troubles with Lip syncing when it come to certain vowels. My mouth doesn't open/move and ends up just staying closed. I've seen the Voice Frequency/Voice Volume parameter in Advanced Lipsync move, I've tried changing the Parameter input for both MouthOpen & MouthSmile... I'm still struggling. I track through an iPhone 12 and adjust the parameters on steam. My lips is also moving to the left/right for certain vowels as well while I'm being completely still 
#Vowel Lip Sync Issue
6 messages · Page 1 of 1 (latest)
How is the mouth behaving without the lip sync? The mouth should move accordingly even without microphone input, at least to a certain degree.
Maybe your rigger can help you adjust the parameters?
Using a customizable prism Model, but it’s now a good thing I’m testing so now when my custom model is getting rigged I can ask them to adjust parameters more.
It seemed to behave normally to a certain degree, but once that mic input comes into play my mouth just stays stuck like
this emotes mouth when I say words with “O” “I” “U”. Even when I force myself to try it still stays like that
Are you using an interface for your microphone?
And is the gain adjusted right in the interface (if you use one) and in your windows settings?
Is the right microphone selected?
That might be the issue with the Mic interface as I remember I had to adjust it, but it’s a beta so that might be causing the issues.
Yeah, I’ve made sure to preview the mic audio to see which one worked and double checked with Discord
Mhmm, best would be if you could record VTS and show the problem I think. And maybe the according parameters. Mouth tracking / lipsync issues are hard to do without visuals and audio.