Hello! When doing collabs using the vnet DLC i've noticed VTS does not keep a stable 60 frames even if there is plenty of free GPU/CPU/RAM to use. I want to know if this is an engine limitation of VTS, and theres nothing I can really do about it.
Things i've done:
- Set VTS to high CPU priority by default using registry editor, so it boots in high prio every time
- Set GPU priority in VTS itself
- Lowered texture resolution to 2048 x 2048 in VTS
- Set fps to 60 in VTS
- Set VTS to boot in admin mode
I understand models can be complex, so it might be an engine limitation that it can't keep up even if plenty of resources are free (I see this in real time using HWiNFO). Happens in low-graphics-intensive games too

