#Registering 360 Model Rotation Animation

12 messages · Page 1 of 1 (latest)

ebon saddle
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Isn't there ANY WAY to register this action? Tried to rotate the model with the rec animation function but it isn't registered at all... the animation that come out is literally the model standing there.. without moving.

Wished to make one where the model literally spin multiple times but there is no way to achieve this.

Any idea on how to achieve this, IF there is a way?

fierce hedge
ebon saddle
# fierce hedge Recording animation only tracks the Live2D parameters as far as I know so you wo...

Damn, i tought it could be psosible but i was missing something...

Adding that right in the model would require a lot of work.. i don't know if that can be done... having a way to being registered right in the recording function would be better as it would separate the whole model movements with the rotation making it two distinct actions...

Isn't there any way to do it right in the program?

We even tried using the new filter function since it can add a lot of effects... but there is nothing that can make the models spin madly...

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Oh, to be clear... as a 360 spin i don't mean like with a 3D model, but literally like you are spinning when you hold down CTRL (was it CTRL to make it rotate?)

fierce hedge
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Yeah like spinning it, but still the record is Record Live2D Animation if I remember correctly so it records parameter values, not positioning within the program.

ebon saddle
fierce hedge
ebon saddle
fierce hedge
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Using a plugin that will trigger hotkeys in succession with hotkeys set up to change model position could work. I honestly doubt that there’s not a plugin that could do it, but you would have to actually look into the plugins instead of a cursory glance at the summaries.

ebon saddle
fierce hedge
ebon saddle