#Using Live2D 5.0 with 4.2

39 messages · Page 1 of 1 (latest)

hollow jay
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Hey! So I'm trying out the new 5.0 beta editor, but I know Vtube Studio doesn't support 5.0 models yet. I'm able to use the 5.0 beta editor and export 4.2 models. Will this cause any issues?

fresh burrow
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the beta has been out like 2 days so that's got to still be tested lmao

hollow jay
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yeah i'm so stressed out because of how new the beta is jskdlfjsdlf i'm worried something is gonna break. but the new UI is so nice SOB

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I exported with these settings to Vtube Studio and I didn't get any errors, just the usual set up dialogue

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so that's a good sign

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Using Live2D 5.0 with 4.2

fresh burrow
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Depending on your worry, you have to analyze for yourself what risk you're willing to take with the beta. Part of it being the beta, L2D discourages people for using the beta for commissions or paid opportunities. Like any other beta or testing of programs, the whole point of testing is to find bugs before official release. So you have to make peace with any issues that may arise from using it.

And right now it is just too early to tell unless a lot of people have exported that way and reported issues with it. I haven't seen that in L2D discord or here though.

hollow jay
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yeah definitely, I appreciate the feedback on that! I could try to keep using the 5.0 beta with 4.2 since it's a personal model, but I'll probably go back to the 4.2 editor because it's safe cryCat

flat fractal
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If you use some of the newer features in the new beta (Like the blendshape stuff), the model will fail to import into VTS after exporting.

strong iris
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As Midgie said - newer features will break it.
That aside though, as long as you only use the features you had in 4.2 you're fine.
If unsure you can make a backup, try out a feature and then try to export the model - Live2D won't let you export for SDK 4.2 if you've used 5.0 features.

humble wigeon
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@strong iris @flat fractal @hollow jay I am not aware of any new features in 5.0 that would be unsupported.

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As far as I'm aware, everything should be supported.

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Blendshapes have been supported for a while.

flat fractal
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< Enhanced blend shapes >
 • The ability to add blend shapes to rotation deformers and parts has been added.
 • Keyforms for blend shapes now allow properties such as opacity, draw order, multiply color, and screen color to be edited.
 • Extended interpolation can now be used with Blend Shape parameters.```
humble wigeon
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Must've missed that.

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Thanks Midgie giruteApray

flat fractal
humble wigeon
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I think there are no code changes at all, I'll only have to include the new core DLL.

main parcel
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Hi, @humble wigeon, any ETA on VTS getting the SDK 5 support? Thank you

brisk flame
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Samesies. Exported a 5.0 model that worked fine in Live2D viewer, but becomes unloadable in Vtubestudio

ornate cloak
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The whole thing isn't even out of Beta phase yet I'm expecting 2 - 3 weeks after whole thing is stable EpelNgintip

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If you want to use 5.0 editor at least set the SDK version on your project to 4.2

strong iris
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Pretty much that. Unless you use a feature that's only available for the 5.0 SDK you have no reason to not export for 4.2 which is compatible with VTS as is. I've been rigging the better part of my current model on the 5.0 beta that way with no issues.

humble wigeon
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What's your experience so far?

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I'm doing some tests on my side and nothing seems to be broken at least, from what I can tell.

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I was gonna wait until the next regular release, but I might push out a quick update with just the SDK update.

ornate cloak
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I don't mind waiting for stable SDK release but it's your call kspMelt

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maybe if you push it to the VTS public-beta branch first that would be ideal

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for the bleeding edge people to test the runtime

humble wigeon
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There have never been any critical issues.

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So I'm not too worried about just pushing out an update.

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I'll do some testing on my side before that though.

ornate cloak
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I guess 5.0 support will come out earlier then InaComfy

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I checked the SDK update log and I think the beta addition is fairly minor aside of adding new blendshape functions, so fingers crossed 🤞