#Angles & Body Parameters Advice On Vtube Studio

18 messages ยท Page 1 of 1 (latest)

ancient zodiac
#

Hey all,
So I am currently playing around with the settings for my model in Vtube Studio (started with default as a base and adjusting accordingly from there) and there was something I couldn't quite understand on why it was happening.

Whenever I look to the side, the Body XYZ parameters make full use of it accordingly but my face (set to Angle XYZ parameters) don't make full use of the range and only turn to the side about half-to-three-quarters of the way.
Just for the sake of seeing what would happen I thought to set the physics on max - that fixed the AngleXYZ problem but then the body went (hilariously) crazy. JOOOOOM

Does anyone know what I need to do to try and fix this? Thank you for your time. AFoxy_Hug

brisk terrace
#

the ones that come with the program

ancient zodiac
#

Im not sure ๐Ÿ˜…

brisk terrace
#

if the answer is "no", then i will advice to contact your rigger. Body angles are not something standarised to rig, with that I mean theres many different ways to go about them when rigging em

#

so asking your rigger for help setting em up is highly encouraged, they know your rig better than any of us WatameShake

brisk terrace
ancient zodiac
#

Fortunately Im the rigger ๐Ÿ˜„
Unfortunately Im fairly new to rigging

#

My last model I had the head angles set to Body XYZ but this time I went with AngleXYZ as it was shown/talked about by more experienced riggers

brisk terrace
#

if you want both parametrs to move in sync, make sure the input params in vts have the same range. Though it will depend a lot if you rig the body with physics or not and what are the physics inputs and their output strength/serttings

brisk terrace
tight violet
#

You could also adjust the parameter values to match the range that the tracking is reading to make sure it uses full span of what you've rigged.

ancient zodiac
#

๐Ÿค” I did link Augmentation to the head angles and noticed it restricted the movement quite a bit there; so maybe thats why

Augmentation (from memory as Im not at my pc atm) reacts to BodyXY so maybe thats why BodyXYZ hasnt been affected?

tight violet
#

Adjust the *input param values

brisk terrace
ancient zodiac
#

Sounds like I have a bit of fixing up to do, thanks for pointing me in the right direction ๐Ÿ˜Š

Just wondering, why are AnglesXYZ for head angles? Why not just have it all on BodyXYZ if the model follows the same direction anyway? Is it so the range for head angles can differ to the body? ๐Ÿค”

brisk terrace
#

angles = head
body = body

#

its just standards on how it works, cant tell you why exactly it just is Shrug128 its so in theory the body input could be independant of the head input, though most of the time it ends up being thge same but its good to split em and give the choice if wanted/needed