#VTS BodyZ Parameter not working
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If it isn't working, something is wrong with the rigging
Can be improper physics, different parameter ID or corner issue
but when i test it on L2D everything works fine
Testing on Live2D doesn't truly reflect to VTS as in Live2D you decide what moves and in VTS everything that should move, moves
If the objects containing that parameter also have another parameter keyed on, check if the combination of the parameters work properly
With that said, sometimes a re-export solves issues
Oh, also check if the Part/folder containing the BodyZ deformer(s) isn't hidden on export