#Forcerader (might just be me complaining.

6 messages · Page 1 of 1 (latest)

viscid mesa
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I know the rader definitely has changed since the last time I played . My complaint/ bug . Is that the event command "force radar" does not show radar contacts who are too far away from the radar.
Originally, radar contacts too far away would show up on the edge of the radar as bassicly an arrow pointing to getting close to that aircraft. Force radar, then, would make this object or all objects show up as a symbol on the radar, regardless of distance.

This was really usefull in making missions, you could make waypoints that aircraft could follow and essentially have both a gate and a radar vector pointing too it. This covered the gates downsides additionally, you could give the player more information selectively and choose when they descover approaching aircraft.
The bubble system works great, but it can only juggle two aircraft.

I would much like it instead that forceradar makes it so an object or all objects show up on the radar regardless of distance to the player

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It should "show all enemies on radar weather they are visible or not"

frail ibex
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ohh I must be clipping it wrong, my bad

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Also I need to update bubbles to show more than 2 jets, it should be able to show many

frail ibex