#Wingman event bug(?)

1 messages · Page 1 of 1 (latest)

daring robin
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From the tutorial given I thought this would work

wingman <wingman name> <formation type>
<lead name> <distance>

This is what it did

final hazel
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What is wrong with what they did? Can you give me a sharecode and let me know exactly what you expect the behaviour to be and I'll fix

daring robin
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I mean

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I set the formation type to trail

daring robin
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I was trying to test it out

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I was trying to make a staggered trail

final hazel
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ohh ok, let me check

final hazel
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Please set the event time to 0.1 and it will fix the issue

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The issue is the enemy jets are spawned at time 0 but the player not until time 0.1 😢

daring robin
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Oh thx

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Btw when I tried to set the distance it doesn't work

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Distance to 1000

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Distance to 0

final hazel
final hazel