I found a problem with the R37 missile, I think it is acting like a fox 1 or fox 2 missile even if it is a fox 3 missile.
when I lock on a target with the R37 I can hear the typical sound of an aim 9 locking on something and it looks like the missile can only hit its target at close quarters.
I tried the aim120 to make sure it was a bug related to the R37 and that's the case, when I lock on something with the aim120 I don't hear the aim 9 locking sound and it should be the same for the R37 and any other fox 3 missile as well.
using the aim120 I noticed that the odds for it to hit the target have decreased a lot
#Fix R-37
56 messages · Page 1 of 1 (latest)
nope, the R37 should work like an Aim120, Meteor and so on.
Those missiles have their own radar and as you know that can be turned on when the missile will lose the radar signal from the jet that fired the missile.
the Aim54 doesn't have a radar so it can't hit its target if it loses the initial lock.
All above from @lusty heart he can fill in any other details but I think I have everything I need above
Thanks for the speedy response!
🤝 always at your service sir.
The C varient of the phoenix actually does feature full ARH
AIM54 should gain active radar after a couple seconds
Also is R37 XLR? Because it is irl
The Phoenix missile doesn't have a radar on its own, it can only work using the initial lock from the radar of the jet that fired the missile
@lusty heart @ivory shoal @lime pond
At around 11 miles (18 km) from the target, the missile activates its own radar to provide terminal guidance. Minimum engagement range for the Phoenix is around 2 nmi (3.7 km); at this range active homing would initiate upon launch. If the AWG-9 radar lost radar lock on a target before the missile had activated its own radar, the missile proceeded on a ballistic trajectory with no further guidance, known as 'going dumb'.
ops I confused the aim7 with the aim54
You both are half right
The Tomcat uses its own radar at initial launch to increase the range
Before going pitbull
correct
the main thing is that the R37 should work like an aim120
I said "rather than working like an aim54" but I wanted to say aim 7
Yes but it should be aim54 range
probably it should have greater range than aim54
In game I believe Aim54 is always active
it is hypersonic
Its the only XLR missile so it should be fine
yeah it is
tbh in game it looks like fox 1 missiles are most likely to hit when compared to fox 3 missiles
semi active radar missiles should be buffed
That’s due to their turnrate and lower speed
Also after the range buff (tbh missile logic is just bad because it doesn’t have a rocket fuel system) every missile has slightly more range
yet it's not that easy to evade an aim120
notching and chaffing is not enough to evade from these missiles, the ground should be used as obstacle for the radar as it can't see through terrain.
this will be "fixed" If we get altitude control
Wait you mean the opposite of this statement?
Altitude control could only work in BVR though
A better fix that would be more complicated is a energy system
no sorry I mean in real life, aim120s, pl15s, r27s missiles are very hard to defeat
Missile comes off the rack going up to speed but loses speed as it turns
but in the game it is easy
it depends on how it is developed
AIM-7 in this game are also active
you're right
just like it is IRL
and in the game it hits most of the times
too many times
Semi-active*
it looks like flares doesn't affect it
the aim7 needs a constant lock from the jet that fired it
It is never 100% effective but it stacks with each flare
But each flare improves the chances less
not against missiles like the aim120
that's the chaff
That might be outdated logic though
yes
I think its changed a bit now but probably the same system
In game its all the same
Fixed next version, thanks for reporting!