#it's not disappearing when It should
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hahah
can you give a sharecode for this second one please?
22GE8G
thanks, fixing
can you double check you have uploaded please and that's the right code
Z2GE8G
found it š
ok so the two guys spawning is because of those two spawn points next to the waypoint
but the issue is 2 of them aren't removed?
oh sorry ok this is a common issue š¦
So when you have a delayed spawn of an aircraft, the remove is removing the spawner not the aircraft that it spawned
this is because I need to allow you to blow up say the building that spawns things but not the things it spawned
I think maybe I need something better here as it catches people a lot. @lime mirage @robust cosmos @lofty scarab have any input
Another way to remove spawned aircraft
I need to give them a name I think
āremovespawnedā
when they are delayed spawned
but how can you name a deplayed spawned aircraft?
This is my simple test case for the above problem
it spawns when you go through waypoint 1 and then going through waypoint 2 it removes the spawner not hte jet
most people expect the jet to be removed
Really it shouldāve been like this from the start
And removespawner be a separate event
@flat frost would it be possible for an event that changes removespawner into removeevent?
And the call is on whatever the removeevent is, and not the name of the object
So you can have different remove events without removing the objects with that name you want to stay
I somewhat agree, I needed to seperate at lest
yes
really it's that you want the remove event to be removing what it spawned
what about I let you do that? if you remove a spawner it keeps track of what it spawned and removes what it spawned
So it does both?
yes, if you call an event
Also I feel like you could just block the spawn filter right?
yes, that didn't exist back then
Okay that makes sense
the issue is I will break things if I change the default behaviour
Right block is still kind of new
maybe I need to make it add an option and make it clearerin ui
the annoying thing is if it's not delayed it works as you would expect
UI overhaul in the future ?
yeah probably
Selecting an object overlaps the UI
With the buttons of things you can grab and then the list and place for events
Grabbing a vehichle
Also could you move the location box a bit to the left? The notch blocks the bottom right corner
I shouldn't be showing that top left list when something is selected
will that be annoying if I remove that list
and you have to have nothing selected to place items
The button list is sort of useless
because you can just do the dropdown?
I think you could keep it but consolidate it
Yes
Turn the buttons section into dropdown
Because jets is just on top its fine
Actually could jets have radar codes
Gonna be friendly fire if we assume the Yak-141 is an F-14
Nvm yak is 35
yeah its annoying to do just radar codes as most don't know it
I will remove a buch fron vehicles menus
its not all of them anyway
Make it an event?
But idk how thatād work with older ones if you removed it from the section
ok I am taking first 10 vehicles only
I should do stats on most used vehicles or let you favorite
but for now will stop overlap
maybe I should just do 1
as its misleading that there are only 10
I'll just do 1
ok one thing, I do name the vehicle the same name as the spawner
so perhaps just remove the objects of that name manually for now?
removespawned <name> - Removes all vehicles spawned by a spanwer with <name>. This can be used to keep the spawner around while only removing what it spawned
oh yeah I forgot about this
This works but there may be cases where you want it to be distinct from the name
Though personally Iād just make them two different names with the same objectives and paths
This is real
Make elaborate mission -> realize a feature is missing or is bugged -> come up with a new mission idea -> repeat
Incredibly important for improving the game tho
Real
Also is your mission ready
Bug got fixed yesterday
Iām doing my final pass
Im resuming today and am gonna try and get it done in 3 days