#it's not disappearing when It should

108 messages Ā· Page 1 of 1 (latest)

flat frost
flat frost
flat frost
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thanks, fixing

flat frost
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Z2GE8G

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found it šŸ˜„

flat frost
# spark plume

ok so the two guys spawning is because of those two spawn points next to the waypoint

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but the issue is 2 of them aren't removed?

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oh sorry ok this is a common issue 😦

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So when you have a delayed spawn of an aircraft, the remove is removing the spawner not the aircraft that it spawned

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this is because I need to allow you to blow up say the building that spawns things but not the things it spawned

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I think maybe I need something better here as it catches people a lot. @lime mirage @robust cosmos @lofty scarab have any input

robust cosmos
flat frost
robust cosmos
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ā€œremovespawnedā€

flat frost
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when they are delayed spawned

lime mirage
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Remove name

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That’s works

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Been in forever

flat frost
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but how can you name a deplayed spawned aircraft?

thin hillBOT
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Creating Sharecode now for @flat frost

flat frost
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This is my simple test case for the above problem

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it spawns when you go through waypoint 1 and then going through waypoint 2 it removes the spawner not hte jet

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most people expect the jet to be removed

robust cosmos
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And removespawner be a separate event

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@flat frost would it be possible for an event that changes removespawner into removeevent?

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And the call is on whatever the removeevent is, and not the name of the object

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So you can have different remove events without removing the objects with that name you want to stay

flat frost
flat frost
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really it's that you want the remove event to be removing what it spawned

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what about I let you do that? if you remove a spawner it keeps track of what it spawned and removes what it spawned

flat frost
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yes, if you call an event

robust cosmos
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Also I feel like you could just block the spawn filter right?

flat frost
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yes, that didn't exist back then

robust cosmos
flat frost
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the issue is I will break things if I change the default behaviour

robust cosmos
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Right block is still kind of new

flat frost
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maybe I need to make it add an option and make it clearerin ui

flat frost
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the annoying thing is if it's not delayed it works as you would expect

robust cosmos
flat frost
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yeah probably

robust cosmos
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Selecting an object overlaps the UI

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With the buttons of things you can grab and then the list and place for events

flat frost
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yeah

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screenshot any really bad ones

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and I can look at fixing

robust cosmos
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Also could you move the location box a bit to the left? The notch blocks the bottom right corner

flat frost
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I shouldn't be showing that top left list when something is selected

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will that be annoying if I remove that list

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and you have to have nothing selected to place items

robust cosmos
flat frost
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because you can just do the dropdown?

robust cosmos
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I think you could keep it but consolidate it

robust cosmos
flat frost
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dropdowns are an extra click which annoys me

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yeah like jets only has 1 item

robust cosmos
flat frost
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its only friendly/enemy vehilcles that overlaps?

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is the main menu ok?

robust cosmos
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Actually could jets have radar codes

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Gonna be friendly fire if we assume the Yak-141 is an F-14

flat frost
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new Hebowes authorized resolution for me to test

robust cosmos
flat frost
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yeah its annoying to do just radar codes as most don't know it

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I will remove a buch fron vehicles menus

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its not all of them anyway

robust cosmos
robust cosmos
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But idk how that’d work with older ones if you removed it from the section

flat frost
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ok I am taking first 10 vehicles only

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I should do stats on most used vehicles or let you favorite

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but for now will stop overlap

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maybe I should just do 1

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as its misleading that there are only 10

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I'll just do 1

flat frost
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ok one thing, I do name the vehicle the same name as the spawner

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so perhaps just remove the objects of that name manually for now?

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removespawned <name> - Removes all vehicles spawned by a spanwer with <name>. This can be used to keep the spawner around while only removing what it spawned

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oh yeah I forgot about this

robust cosmos
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Though personally I’d just make them two different names with the same objectives and paths

flat frost
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agree

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there is aslo remove by itself

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but I agree I think I need different namign

spark plume
robust cosmos
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Make elaborate mission -> realize a feature is missing or is bugged -> come up with a new mission idea -> repeat

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Incredibly important for improving the game tho

lime mirage
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Also is your mission ready

robust cosmos
lime mirage
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I’m doing my final pass

robust cosmos