#Add two factora to the focus command: inclination & zoom

47 messages · Page 1 of 1 (latest)

drowsy flare
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So "focus <name> <time> <distance> <angle> <rotatespeed> <inclination> <zoom> for better cinematics

drowsy flare
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@tepid robin so we can get cinematics like this:

tepid robin
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zoom changes field of view?

drowsy flare
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No zoom:

tepid robin
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ok yep technically that is field of view in game engines

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I think fov is different in game to camera

drowsy flare
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I used Fov for this cinematic

tepid robin
drowsy flare
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Yes

drowsy flare
tepid robin
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ok will add soon

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Just finishing up carrier landing

tepid robin
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^ 5 degrees

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^ 45 degrees (default)

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^ -45 degrees

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^ 90 degrees

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@ruby hedge @gilded garden @fossil parcel you guys might like to use this new feature too

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(yes you can see through the bottom of the super hornet, I'll fix)

ruby hedge
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Nice

fossil parcel
tepid robin
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so I'll add both fov and then after that delta fov

fossil parcel
tepid robin
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inclination?

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interesting yes

fossil parcel
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Not sure, but it's when camera goes up and down while focusing

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I think these two will give us complete control over the camera

tepid robin
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ok the only real issue is the order of the defaults

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I will put fov lsat as it's going to be hard to remember what it is, the issue then is I can't add more to it

tepid robin
tepid robin
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@drowsy flare @fossil parcel fov and fovspeed added as last 2 parameters to focus

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- <name.weapon> - Can be just the name of the unit. Optionally you can add the name of a weapon to focus on that, eg OHP.CIWS to focus on the ship called OHP and then the CIWS weapon
- <time> - How long to show this view for - **default 3**
- <distance> - How far away from the object to be. Note the camera will always be looking down at a 45 degree angle - **default 30m**
- <angle> - The start angle between 0 and 360 - **default 0**
- <rotatespeed> - How fast camera should rotate. 0 means don’t rotate and negative value rotates anti-clockwise - **default 10 degrees per second**
- <inclination> - The up/down angle to look at the target - **default 45 degrees (looking down)**
    - 45 degrees is the default
    - 90 is straight down
    - -90 is straight up
    - anything negative is lookup up from below
- <inclination speed> - the speed the inclination changes in degrees per second - **default 0 degrees/second**
- <fov> - same as setfov - if missing left unchanged
- <fov speed> - change in fov per second, note if this gets too small/large things will be wierd - **default 0**```
fossil parcel