#Add two factora to the focus command: inclination & zoom
47 messages · Page 1 of 1 (latest)
what's differentce between distance and zoom?
zoom changes field of view?
ok yep technically that is field of view in game engines
I think fov is different in game to camera
Hm not really
I used Fov for this cinematic
ah ok, so is that what you need for zoom?
Yes
Currently I have to use two commands for a cinematic like this (focus and setfov) but adding zoom would save a lot of time and inclination a lot of new angles
ah so basically add fov/zoom as a parameter to focus? and it will override the fov? I also agree on inclination, I want it for the carrier landing I'm doing
ok will add soon
Just finishing up carrier landing
inclination coming next update
^ 5 degrees
^ 45 degrees (default)
^ -45 degrees
^ 90 degrees
@ruby hedge @gilded garden @fossil parcel you guys might like to use this new feature too
(yes you can see through the bottom of the super hornet, I'll fix)
Nice
You can also add the zoomrate. Like when you're focusing camera moves towards/away the object
hmm interesting, yeah @drowsy flare wanted zoom in here at the end which will really be FOV
so I'll add both fov and then after that delta fov
Also moving angle
Not sure, but it's when camera goes up and down while focusing
I think these two will give us complete control over the camera
ok the only real issue is the order of the defaults
I will put fov lsat as it's going to be hard to remember what it is, the issue then is I can't add more to it
inclination rotation added
@drowsy flare @fossil parcel fov and fovspeed added as last 2 parameters to focus
See https://www.notion.so/Jet-Attack-Move-Mission-Editor-a6863a0e0eea4be6b9c10cc1a4ce18db for full doco
- <name.weapon> - Can be just the name of the unit. Optionally you can add the name of a weapon to focus on that, eg OHP.CIWS to focus on the ship called OHP and then the CIWS weapon
- <time> - How long to show this view for - **default 3**
- <distance> - How far away from the object to be. Note the camera will always be looking down at a 45 degree angle - **default 30m**
- <angle> - The start angle between 0 and 360 - **default 0**
- <rotatespeed> - How fast camera should rotate. 0 means don’t rotate and negative value rotates anti-clockwise - **default 10 degrees per second**
- <inclination> - The up/down angle to look at the target - **default 45 degrees (looking down)**
- 45 degrees is the default
- 90 is straight down
- -90 is straight up
- anything negative is lookup up from below
- <inclination speed> - the speed the inclination changes in degrees per second - **default 0 degrees/second**
- <fov> - same as setfov - if missing left unchanged
- <fov speed> - change in fov per second, note if this gets too small/large things will be wierd - **default 0**```