#New speed bar
67 messages · Page 1 of 1 (latest)
And maybe a tutorial?
But I’m not sure if when you maneuver at 🟦 you stall and when you maneuver at 🟨 the plane breaks apart or if the game should just not let you maneuver during 🟦 or 🟨
Yes
Except you can just make blue and yellow just white
“Ideal speed” can be a stat based off a planes supposed weight or somethibg
However this wouldnt mean much unless turning = speed decrease and im not sure people are ready for that
The green pocket could simply be an airspeed range which buffs degrees/second (rotationspeed)
It can be an arbitrary airspeed range of the dev’s choice (whatever feels right). Irl aircraft corner speeds can also be referenced
But it would be really easy to use though
Without speed decreasing from turning
However i think its a step away from “stall = tightest”
Which is preferable
Yeah, without turning drag there’s no sustained/unsustained turns, or even any energy management
The issue is also since theres no height to gain/lose energy
However i think ideal speed could be good to make planes like the MiG-31 and F-86 much different
a change in deg/sec allows for 1circle/2circle fights
Currently, neither matter because deg/sec is always constant
So it gives that at least
Yea
Im surprised nobody discussed this
I did last year once i think
Wait your talking about the ai behavior right?
In a sense
That’s 1c flow
In a symmetric fight with constant degree/sec, no matter what speed either of you are at you’ll both get nose-on at the same time
Oh i thought you were refering to ai behavior
You can predict their movement everytime
They are designed to two circle you
Yeah, the first thing I tried to do in same-plane fights was fly faster and 2c around them but I learned the constant deg/sec meant outrating them isn’t possible
Use brakes
People who are crazy good can go a match without taking damage
I have just realized that the game is structured so the slower you are the more deg/sec you pull
The whole time I was assuming deg/sec was just a fixed variable
Which i can show i think
I mean if you mean turn rate yes i believe
But since your slower the tighter it is is all that matters
Since it doesn’t change
Dogfight meta is still just slowing down
And speeding up during head ons
F-22N is the meta fighter (unless it changed after speed rework)
SU-3X probably achieves the same with more health
Turn rate is entirely dependent on deg/sec
Turn radius is speed + deg/sec too
Generally best radius =/= best rate but here it does
so here if you can out-rate them in 2c you can also out-radius them in a 1c
Basically yeah
Mig 31 is goinf 0.1 m/s here
F-22 i wanna say around 50 m/s
Perspective is difficult without reference points but I see it
Yeah
Basically the mig-31 is not going forward so its radius is crazy
I assume mig31 is the worst rater in the game?
I think every plane with 1 star its the same
Gotcha
Yeah after some thought I think the current system works fine
in order to properly simulate the sustained/unsustained turning required for 1c/2c flow it’d have to be done the long way: turning bleeds speed proportionally and wing stall and g-loc have to be variables instead of constants (as they are currently)
Which would be drastic changes to the existing flight physics
I can’t find the SU-3x so I assume you mean the 33 and 34
But I found the meta dogfighter to be any helicopter… lol
Otherwise yeah it’s any jet with 5 maneuver and 1 or 2 speed
The thing is the bar would have these colors
So you know when and when not to maneuver
33, 34, 35
Helicopters prior to nerf were the best aircraft in the entire game, ever.
I also believe slow speed does not change, so higher top speed is still better
Gotcha, yeah I had my suspicion of 1 vs 5 speed not affecting stall speed
But yeah 5 speed won’t change your rate ability but is still useful for extending from a losing fight to re-engage neutral
Also speed and accel can be different stats
True, I assumed all the aircraft’s top speed and acceleration would both be proportional