- Currently we have events which fetch object parameters as a single variable (name of an object) for each event. My suggestion is to use an array of objects instead.
Eg: attackonly (a1,a2,a3) (b1,b2,b3)
This sets multiple attackers to multiple targets in one event
Another eg: setspeed (A1, a2, a3) 200
This sets speeds of A1, a2, a3 to 200 in one event.
I know this is not much necessary as we can use commas for multiple events in same broadcast, but this would be more convenient for players.
- We have dropnuke as an event, but an aircraft can have multiple bombs. We can have two more events for aircrafts in vehicle section.
A) Dropbomb: drops an unguided bomb. We can use recursion to drop bombs continue until stopping condition is met (event that uses block dropbomb)
B) dropsmart/dropsmartbomb; drops guided or gliding bomb.
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Enable runway as spawn type for takeoff like carrier.
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Have takeoff for jets and aircraft
Eg: takeoff aircraft name object name to take off from. This may be ignored in case of incompatibility. Takeoff already exists for player but it would be more logical to replace the current takeoff event as tookoff.