#Some suggestions for game and game algorithm

27 messages · Page 1 of 1 (latest)

worn mural
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  1. Currently we have events which fetch object parameters as a single variable (name of an object) for each event. My suggestion is to use an array of objects instead.

Eg: attackonly (a1,a2,a3) (b1,b2,b3)

This sets multiple attackers to multiple targets in one event

Another eg: setspeed (A1, a2, a3) 200

This sets speeds of A1, a2, a3 to 200 in one event.

I know this is not much necessary as we can use commas for multiple events in same broadcast, but this would be more convenient for players.

  1. We have dropnuke as an event, but an aircraft can have multiple bombs. We can have two more events for aircrafts in vehicle section.

A) Dropbomb: drops an unguided bomb. We can use recursion to drop bombs continue until stopping condition is met (event that uses block dropbomb)

B) dropsmart/dropsmartbomb; drops guided or gliding bomb.

  1. Enable runway as spawn type for takeoff like carrier.

  2. Have takeoff for jets and aircraft
    Eg: takeoff aircraft name object name to take off from. This may be ignored in case of incompatibility. Takeoff already exists for player but it would be more logical to replace the current takeoff event as tookoff.

charred hazel
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I like #1 a lot

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And #2 would be good for wing men

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Maybe with dropsmart you could set a target for it

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With #3 if you have a heli it should do it for helipads

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And you could select which one to spawn at

worn mural
worn mural
charred hazel
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Maybe you could select its weapon/weapons in a dropdown menu on it

worn mural
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@gray lotus what'd you think

gray lotus
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I will work on each of these as I can and get them all in asap

worn mural
gray lotus
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And yes I'd like to let you set different target types

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Enemies can bomb so I'll make sure friendlies can too

worn mural
gray lotus
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Enemies and Wingmen will share much code

worn mural
gray lotus
worn mural
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By the way, can we have a predefined object name for ourselves to change our properties like we do with ai jets on speed, health, etc? Something like player or self

charred hazel
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Maybe like the sidebar vehicles have now but it has health, speed, etc that you start out with and you can use commands to change it

worn mural