@marble sky
- Sounds dependent on the type of gun instead of just 20mm, 25mm, 27mm, & 30mm. (Tornado's gun sounds really good.)
Ship Attack & Bomber Escort and their respective planes should have multiple areas where the bullets come out from. (P-51 and the JU-87 I think.)
( https://youtu.be/A_vAJ0TF7mM?si=wGPwhUAvPOivKi7P , Example for P-51)
I think for planes with the GAU guns, there should be a winding down/drop in pitch when the gun stops firing.
https://youtube.com/shorts/vtm5uHVJhE0?si=nbwADCPSzJrLu-Zn
(This is just an example.)
- Smoke Effects
Minor smoke effects behind the aircraft as well as smoke effects when the guns shoot on the modern jets, similar to the A-10. It looks awkward in my opinion when there's no smoke effect when the guns are firing
Some of the guns are Auto-cannons instead of Rotary-weapons. They also have different sounds.
- Fire Rate and Damage
Damage and fire rate should depend on the gun itself. We should have an increased set amount of ammo and have maybe a ten - fifteen second reload rate after the ammo is spent.
For balancing purposes, it might want to be considered that, if this becomes a thing, that ammo count is set depending on the Damage and Fire rate.
High Ammo : High Fire Rate & Low Damage
3.5: Bullet Velocity depending on Gun
Low Ammo: High/Medium Fire Rate and High Damage
4: Gun Placement
For aircraft that have an offset gun or two guns (or more for the Prop Planes and if we get Gun Pods), those should be placed correctly instead of coming off of the nose. After looking into it, I actually haven't noticed anything too off besides the prop fighters.
