#multiplayer war simulation

11 messages · Page 1 of 1 (latest)

haughty spoke
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  • 2 teams (that get into conflict)
  • fuel system
  • economic system
  • clans/country’s that u join
  • objective missions for a team
  • Maintenance for jets and other vehicles
  • profile/pilot details
  • rank system

The clan/country system is a amazing idea in my mind, hosting wars and using a economic system to level up the Jets, planes, supplies, ships, anti air( for base defense), and having some sort of group competition, and engagement for a team to work on there management and abilities.

Honestly this game has so much potential, but over time if the game is just the exact same thing against AI, and short multiplayer matches it will get boring for players like me that love games that relate to what they are into.

Super exited to see what this game becomes to be!!!

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Also different roles for players in a team

last crystal
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I think this is too much for now

drifting inlet
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and what about if we could build our own airport? i mean, the leader of the clan will have to "draw" the runway and the taxiways giving them the shape he wants, so every clan will have a custom airport which Is different from the other clans and with those airports people should be able to send resources or trade things both player-to-player and clan-to-clan. and there can be clan wars where by doing some missions and winning them

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i think Doolwind should read this but this Is for the future ofc

last crystal
# last crystal I think this is too much for now

“War” gamemode would probably be too advanced and difficult to digest at once if these additions to it. We could work up to this, but it’s not something we can get overnight (in which I think updates should be slowed in time for better, refined updates)

still veldt
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war thunder lol

wary warren
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Haha, yess

haughty spoke
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Well I see what y’all are coming from but I’m the future it would be cool to see something engaging with other members and or players