#Ship Sink Animation
1 messages · Page 1 of 1 (latest)
I think a random animation of like 3-4 animations would be better
Or they could split the ships into for sectors and wherever the last bomb hits, that bit starts to sink
Like if it hit the front most sector, it could sink forwards quickly
Or if it hit the middle-back sector it slowly sink backwards
Yeah it 100% needs to be something. I’d actually like to do it properly and it sinks based on where you hit it
Then different every time
Inb4 this becomes ship simulator
It could also explode and create a lot of smoke and fire
ships take a long long time to sink so like make them have a destroyed model
the game will end by the time its a 25% sunk
YESS
What do you think of the way I implemented it @languid swan ? Any suggestions for improvements?
I mean in my opinion it's really well done, especially the carrier sinking
Personally, I think you did great. You added the sinking ship, which is all I wanted, but you took it one step further (which is what I like abt you as a dev) and made the ship sink more realistically! There may be one thing though. As the ship is sinking, you can make it explode in some parts. Just use a shmup boss as an example. When you beat it, random parts start to explode. That would be a cool detail to add to the sinking ships.