#Ship Sink Animation

1 messages · Page 1 of 1 (latest)

languid swan
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Hey @junior marsh it’s leopold again. I was wondering if maybe you could add a ship sinking animation to jet attack move instead of the ship disappearing out of thin air. Maybe when it blows up, it starts to sink from the front.

quaint ridge
atomic breach
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Like if it hit the front most sector, it could sink forwards quickly

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Or if it hit the middle-back sector it slowly sink backwards

junior marsh
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Yeah it 100% needs to be something. I’d actually like to do it properly and it sinks based on where you hit it

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Then different every time

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Inb4 this becomes ship simulator

gilded root
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It could also explode and create a lot of smoke and fire

dim needle
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ships take a long long time to sink so like make them have a destroyed model

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the game will end by the time its a 25% sunk

junior marsh
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What do you think of the way I implemented it @languid swan ? Any suggestions for improvements?

atomic breach
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I mean in my opinion it's really well done, especially the carrier sinking

languid swan
# junior marsh What do you think of the way I implemented it <@956733502437597214> ? Any sugges...

Personally, I think you did great. You added the sinking ship, which is all I wanted, but you took it one step further (which is what I like abt you as a dev) and made the ship sink more realistically! There may be one thing though. As the ship is sinking, you can make it explode in some parts. Just use a shmup boss as an example. When you beat it, random parts start to explode. That would be a cool detail to add to the sinking ships.